Maaax

Sweden
On FACEIT since 2017 165 matches tracked 67 matches in 30 days
ELO ▲ 14
2,446
30-day peak: 2,470
Rank EU
#67,521
Sweden #1,863 in Sweden
Last updated:
Next update possible in 6m 26s

How does Maaax play?

Rating 1.10 K/R 0.78 ADR 83.7 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 165 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 3%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.12+0.08 · Ø 1.04 better than 73%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 73%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 36x 4K, 2 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 83%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.6, ELO +482
= Stayed the same
K/R at 0.78, Rating at 1.09
▼ Got worse
Headshots −2 pp, Win rate −8 pp

Sep to Nov 2026 compared with Dec 2025 to Aug 2026.

Kills per round (K/R)

0.77
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
36 matches · 44% win rate
On Anubis −24 ELO
29 matches · 48% win rate
Between 18:00 and 24:00 −72 ELO, win rate 45%
On Thursdays −52 ELO, win rate 45%

Maaax loses the most ELO on Ancient: −25 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.26 · Ancient
  3. Most kills in a match: 32 · Mirage
  4. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
54% better than 60%
0.76 better than 56%
81.5 better than 51%
1.08 better than 63%
55% of 144 duels better than 71%
29% of 28 situations better than 24%
Ancient36
44% better than 22%
0.81 better than 76%
87.9 better than 77%
1.14 better than 79%
62% of 129 duels better than 94%
40% of 15 situations better than 56%
Anubis29
48% better than 35%
0.77 better than 61%
84.0 better than 63%
1.06 better than 56%
58% of 81 duels better than 82%
53% of 15 situations better than 84%
Cache18
61% better than 64%
0.86 better than 88%
88.2 better than 79%
1.23 better than 88%
73% of 44 duels better than 99%
40% of 15 situations better than 55%
Nuke11
27% -
0.80 -
85.1 -
1.09-
44% of 25 duels -
13% of 8 situations -
Inferno10
50% -
0.63 -
71.3 -
0.94-
58% of 26 duels -
38% of 8 situations -
Dust 26
33% -
0.74 -
80.0 -
1.02-
48% of 21 duels -
43% of 7 situations -
Vertigo5
80% -
0.84 -
87.0 -
1.17-
71% of 17 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maaax plays

Across 165 matches Maaax averages K/R 0.78, ADR 83.7 and a rating of 1.10. Biggest strength: Opening duels won at 59%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 38% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 75 of 165 matches the rating was 1.10 or higher (45%), in 42 it was below 0.90. In 153 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. Maaax loses the most ELO on Ancient (−25 ELO, win rate 44%). Things go best in match 3 of the day (−56 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, −56 ELO. Improved over the last three months: ADR +4.6, ELO +482. Got weaker: Headshots −2 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.09. Last 30 days: 67 matches, win rate 49%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.