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MaSterOK505

Belarus
On FACEIT since 2022 307 matches tracked 97 matches in 30 days
ELO ▼ 67
2,561
30-day peak: 2,807
Rank EU
#46,396
Belarus #1,105 in Belarus
Last updated:

How does MaSterOK505 play?

Rating 1.07 K/R 0.75 ADR 84.7 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 307 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 10%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.12+0.07 · Ø 1.05 better than 70%
Pistol kills per match 2.6
Knife kills 1 in 307 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 60%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 39x 4K, 3 aces in 247 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.5 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 8.5+4.3 · Ø 4.2 better than 99%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 84.2, Win rate at 52%, ELO at 2,561
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.75 (at the start 0.76). Right on the average (0.75).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −117 ELO
80 matches · 51% win rate
On Anubis −80 ELO
74 matches · 59% win rate
Between 18:00 and 24:00 −219 ELO, win rate 47%
On Fridays −28 ELO, win rate 45%

MaSterOK505 loses the most ELO on Ancient: −117 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 46 · Mirage
  3. Highest rating in a match: 2.17 · Ancient
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient80
51% better than 43%
0.77 better than 57%
89.1 better than 78%
1.08 better than 60%
51% of 357 duels better than 44%
37% of 65 situations better than 49%
Anubis74
59% better than 69%
0.75 right on the average
83.2 better than 57%
1.09 better than 61%
54% of 237 duels better than 60%
45% of 55 situations better than 69%
Nuke56
61% better than 69%
0.79 better than 57%
85.9 better than 62%
1.13 better than 63%
58% of 178 duels better than 74%
38% of 50 situations better than 45%
Mirage51
53% better than 53%
0.72 better than 34%
80.3 better than 42%
1.01 better than 37%
47% of 174 duels better than 23%
35% of 34 situations better than 39%
Inferno27
37% better than 3%
0.74 better than 34%
84.4 better than 50%
1.09 better than 46%
51% of 108 duels better than 31%
31% of 16 situations better than 29%
Dust 210
40% -
0.76 -
87.1 -
1.03-
39% of 31 duels -
71% of 7 situations -
Cache9
11% -
0.66 -
74.8 -
0.91-
36% of 25 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MaSterOK505 plays

Across 307 matches MaSterOK505 averages K/R 0.75, ADR 84.7 and a rating of 1.07. Biggest strength: Utility damage per round at 8.5, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 43% headshots. The strongest map is Nuke with a 61% win rate in 56 matches. In 129 of 307 matches the rating was 1.10 or higher (42%), in 89 it was below 0.90. In 247 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: November 2026 at 1.10. MaSterOK505 loses the most ELO on Ancient (−117 ELO, win rate 51%). Things go best in match 2 of the day (+95 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +95 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 84.2, Win rate at 52%, ELO at 2,561. Last 30 days: 97 matches, win rate 49%, net ELO −223.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.