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MaPeTS_

Thailand
On FACEIT since 2017 262 matches tracked 57 matches in 30 days
ELO ▼ 28
2,786
30-day peak: 2,818
Rank SEA ▼ 127 places
#404
Thailand #50 in Thailand
30 days · prev. #277 · best #270
Last updated:

How does MaPeTS_ play?

Rating 1.08 K/R 0.74 ADR 78.2 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 262 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (52%).

Headshot rate 42%−10 pp · Ø 52% better than 7%
AWP share of kills 28%+17 pp · Ø 11% better than 93%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 33%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 41x 4K, 8 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 23%−11 pp · Ø 34% better than 1%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 5%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +10 pp, ELO +301
= Stayed the same
K/R at 0.73, Rating at 1.06, ADR at 76.7
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −90 ELO
93 matches · 49% win rate
On Anubis −52 ELO
26 matches · 46% win rate
On Thursdays +20 ELO, win rate 44%

MaPeTS_ loses the most ELO in match 1 of the day: −90 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.56 · Mirage
  4. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
54% better than 53%
0.73 better than 38%
77.6 better than 29%
1.05 right on the average
57% of 461 duels better than 78%
38% of 74 situations right on the average
Dust 266
65% better than 88%
0.79 better than 67%
82.8 better than 55%
1.15 better than 75%
57% of 296 duels better than 76%
37% of 51 situations better than 45%
Ancient38
53% right on the average
0.76 right on the average
78.4 better than 30%
1.06 right on the average
55% of 174 duels better than 65%
44% of 27 situations better than 65%
Anubis26
46% better than 23%
0.71 better than 30%
72.8 better than 10%
1.05 right on the average
50% of 113 duels better than 38%
40% of 20 situations better than 54%
Inferno12
50% -
0.69 -
74.0 -
1.06-
51% of 41 duels -
57% of 7 situations -
Cache10
60% -
0.73 -
72.7 -
1.09-
50% of 42 duels -
75% of 4 situations -
Nuke4
25% -
0.65 -
72.6 -
0.92-
47% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MaPeTS_ plays

Across 262 matches MaPeTS_ averages K/R 0.74, ADR 78.2 and a rating of 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 42% headshots. The strongest map is Dust 2 with a 65% win rate in 66 matches. In 121 of 262 matches the rating was 1.10 or higher (46%), in 89 it was below 0.90. In 198 matches with detailed stats: 41 4Ks and 8 aces. Best month by rating: August 2026 at 1.16. MaPeTS_ loses the most ELO in match 1 of the day (−90 ELO, win rate 49%). Things go best in match 2 of the day (+187 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +187 ELO. Improved over the last three months: Win rate +10 pp, ELO +301. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.06, ADR at 76.7. Last 30 days: 57 matches, win rate 49%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.