MaIfunction

Estonia
On FACEIT since 2022 172 matches tracked 30 matches in 30 days
Last updated:

How does MaIfunction play?

Rating 0.98 (from 171 matches) K/R 0.69 ADR 79.0 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 84%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 2.4
Knife kills 4 in 172 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 13%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 8x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 91%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 66%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05
= Stayed the same
Rating at 0.99, ADR at 81.8, Headshots at 50%
▼ Got worse
Win rate −14 pp, ELO −172

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.71. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.75).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
31 matches · 52% win rate
On Dust 2 −36 ELO
20 matches · 30% win rate
Between 6:00 and 12:00 −35 ELO, win rate 41%
On Tuesdays −116 ELO, win rate 46%

MaIfunction loses the most ELO on Mirage: −59 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 8 wins in a row · Aim_rats
  3. Most kills in a match: 37 · Ancient
  4. Highest rating in a match: 2.37 · Anubis

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis46
54% right on the average
0.68 better than 18%
80.5 better than 45%
0.97 better than 23%
53% of 155 duels better than 55%
37% of 30 situations better than 49%
Ancient34
59% better than 70%
0.72 better than 34%
80.9 better than 44%
1.01 better than 37%
50% of 103 duels better than 38%
48% of 29 situations better than 75%
Mirage31
52% better than 46%
0.70 better than 27%
80.2 better than 43%
0.97 better than 25%
52% of 122 duels right on the average
43% of 14 situations better than 66%
Dust 220
30% better than 2%
0.74 better than 46%
83.0 better than 57%
1.06 better than 53%
56% of 78 duels better than 72%
31% of 13 situations better than 29%
Nuke14
43% -
0.63 -
71.6 -
0.86-
44% of 45 duels -
54% of 13 situations -
Inferno12
42% -
0.57 -
70.3 -
0.82-
48% of 42 duels -
33% of 6 situations -
Cache8
38% -
0.75 -
84.6 -
1.08-
52% of 25 duels -
43% of 7 situations -
Aim_rats5
100% -
0.61 -
64.6 -
1.01-
61% of 106 duels -
61% of 106 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MaIfunction plays

Across 172 matches MaIfunction averages K/R 0.69 and ADR 79.0; the rating across the 171 rated matches is 0.98. Biggest strength: Utility damage per round at 6.0, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 51% headshots. The strongest map is Ancient with a 59% win rate in 34 matches. In 60 of 171 matches the rating was 1.10 or higher (35%), in 72 it was below 0.90. In 92 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. MaIfunction loses the most ELO on Mirage (−59 ELO, win rate 52%). Things go best on Ancient (+160 ELO, win rate 59%). Improved over the last three months: K/R +0.05. Got weaker: Win rate −14 pp, ELO −172. Unchanged in recent months: Rating at 0.99, ADR at 81.8, Headshots at 50%. Last 30 days: 30 matches, win rate 40%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.