Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Ma4_eta

Moldova
On FACEIT since 2025 75 matches tracked 14 matches in 30 days
Last updated:

How does Ma4_eta play?

Rating 1.15 K/R 0.82 ADR 85.2 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 75 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Higher headshot rate than the level 6 average.
ClutcherHeadshots
better than most on level 6 about average weaker than most
Level 6

Compared with 1,359 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 58%+8 pp · Ø 50% better than 96%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 36%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so well above the average (0.98).

Headshot rate 52%+7 pp · Ø 45% better than 86%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.19+0.21 · Ø 0.98 better than 97%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.0%).

2K rounds 16.4%+3.4 pp · Ø 13.0% better than 98%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 76%
MVPs per match 2.4+0.2 · Ø 2.2 better than 78%
4Ks and aces 10x 4K, 4 aces in 75 matches

Utility and deaths

Strength
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 8.0+4.0 · Ø 4.0 better than 97%
Enemies flashed per round 0.30+0.05 · Ø 0.25 better than 64%
Deaths per round 69%−4 pp · Ø 73% better than 90%

Progress

One value per month, dashed line is the level 6 average
Whether Ma4_eta is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 17 matches from the last 3 months and 58 before.

Kills per round (K/R)

0.81
AugSepOctNov

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −12 ELO, win rate 37%
On Sundays ±0 ELO, win rate 29%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 1.85 · Anubis
  3. Longest win streak: 3 wins in a row · Cache

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
50% right on the average
0.87 better than 95%
92.2 better than 94%
1.20 better than 95%
51% of 74 duels better than 57%
38% of 21 situations right on the average
Anubis13
31% -
0.77 -
81.4 -
1.12-
51% of 41 duels -
20% of 5 situations -
Dust 213
38% -
0.77 -
80.9 -
1.04-
65% of 34 duels -
20% of 15 situations -
Ancient9
44% -
0.90 -
89.9 -
1.23-
75% of 28 duels -
56% of 9 situations -
Inferno8
75% -
0.84 -
83.3 -
1.22-
54% of 24 duels -
44% of 9 situations -
Nuke6
17% -
0.75 -
77.0 -
0.99-
56% of 25 duels -
20% of 5 situations -
Cache3
33% -
0.69 -
71.2 -
0.92-
67% of 6 duels -
100% of 1 situations -
Vertigo3
67% -
0.93 -
91.4 -
1.43-
75% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ma4_eta plays

Across 75 matches Ma4_eta averages K/R 0.82, ADR 85.2 and a rating of 1.15. Biggest strength: Utility hit rate at 47%, better than 98% of level 6 players. Averages 17.8 kills per match with 52% headshots. The strongest map is Mirage with a 50% win rate in 20 matches. In 38 of 75 matches the rating was 1.10 or higher (51%), in 16 it was below 0.90. In 75 matches with detailed stats: 10 4Ks and 4 aces. Things go best on Mirage (+27 ELO, win rate 50%). Last 30 days: 14 matches, win rate 50%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.