M_i_r_a_c_le

Russia
256 matches tracked 42 matches in 30 days
Last updated:

How does M_i_r_a_c_le play?

Rating 0.98 (from 235 matches) K/R 0.71 ADR 80.4 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 235 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 21%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 11%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 45%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 12%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.98−0.03 · Ø 1.01 better than 38%
Pistol kills per match 2.2
Knife kills 10 in 256 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.0%).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 55%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 12%
MVPs per match 2.2−0.1 · Ø 2.3 better than 45%
4Ks and aces 22x 4K, 3 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 77%
Enemies flashed per round 0.59+0.31 · Ø 0.28 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 79.4, Headshots at 41%, ELO at 1,756
▼ Got worse
K/R −0.04, Rating −0.10, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.73).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
20 matches · 50% win rate
On Anubis −38 ELO
75 matches · 48% win rate
Between 6:00 and 12:00 −85 ELO, win rate 36%

M_i_r_a_c_le loses the most ELO on Ancient: −50 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 1.99 · Anubis

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis75
48% better than 45%
0.73 right on the average
84.1 better than 70%
1.01 right on the average
52% of 322 duels better than 58%
33% of 48 situations better than 36%
Mirage59
39% better than 12%
0.71 better than 40%
80.7 better than 54%
0.96 better than 32%
46% of 164 duels better than 25%
34% of 38 situations better than 41%
Inferno40
55% better than 53%
0.70 better than 34%
76.7 better than 29%
0.99 better than 36%
49% of 131 duels better than 34%
35% of 23 situations better than 45%
Dust 235
51% better than 51%
0.67 better than 21%
76.4 better than 30%
0.92 better than 18%
51% of 106 duels better than 54%
20% of 25 situations better than 10%
Ancient20
50% right on the average
0.72 better than 45%
80.4 right on the average
0.98 better than 42%
50% of 88 duels better than 46%
22% of 9 situations better than 16%
Cache16
44% -
0.73 -
81.5 -
1.04-
53% of 72 duels -
57% of 7 situations -
Overpass6
67% -
0.76 -
81.2 -
0.92-
64% of 14 duels -
33% of 3 situations -
Nuke5
20% -
0.66 -
76.9 -
0.74-
70% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M_i_r_a_c_le plays

Across 256 matches M_i_r_a_c_le averages K/R 0.71 and ADR 80.4; the rating across the 235 rated matches is 0.98. Biggest strength: Utility damage per round at 5.3, better than 77% of level 9 players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 9 players. Averages 15.6 kills per match with 41% headshots. The strongest map is Inferno with a 55% win rate in 40 matches. In 71 of 235 matches the rating was 1.10 or higher (30%), in 100 it was below 0.90. In 181 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.05. M_i_r_a_c_le loses the most ELO on Ancient (−50 ELO, win rate 50%). Things go best on Inferno (+33 ELO, win rate 55%). Match no. 3 of the day goes best: 53% win rate. Got weaker: K/R −0.04, Rating −0.10, Win rate −3 pp. Unchanged in recent months: ADR at 79.4, Headshots at 41%, ELO at 1,756. Last 30 days: 42 matches, win rate 38%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.