M_i_r_a_c_le
Name history of M_i_r_a_c_le
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does M_i_r_a_c_le play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).
Compared with 1,452 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average29% of 1v1s won and so well below the average (39%).
Weapons and aim
Average41% headshots and so well below the average (48%).
Impact
AverageExactly 3 kills in 3.0% of rounds and so well below the average (4.0%).
Utility and deaths
Average0.59 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.05. Last 3 months: 0.95 (at the start 1.05). Clearly below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 84.8. Last 3 months: 79.4 (at the start 82.9). Just below the average (79.9).
Share of headshot kills
Best month: July 2026 with 44%. Last 3 months: 41% (at the start 42%). Well below the average (48%).
Matches won (win rate)
Best month: August 2026 with 51%. Last 3 months: 46% (at the start 49%). Clearly below the average (50%).
Best month: September 2026 with 1,957. Last 3 months: 1,756 (at the start 1,803).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 34%.
Patterns
From the last 256 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
M_i_r_a_c_le loses the most ELO on Ancient: −50 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Mirage
- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 1.99 · Anubis
Maps in detail
from the last 256 matchesCompared with players on the same level who have at least 15 matches on the map.
How M_i_r_a_c_le plays
Across 256 matches M_i_r_a_c_le averages K/R 0.71 and ADR 80.4; the rating across the 235 rated matches is 0.98. Biggest strength: Utility damage per round at 5.3, better than 77% of level 9 players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 9 players. Averages 15.6 kills per match with 41% headshots. The strongest map is Inferno with a 55% win rate in 40 matches. In 71 of 235 matches the rating was 1.10 or higher (30%), in 100 it was below 0.90. In 181 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.05. M_i_r_a_c_le loses the most ELO on Ancient (−50 ELO, win rate 50%). Things go best on Inferno (+33 ELO, win rate 55%). Match no. 3 of the day goes best: 53% win rate. Got weaker: K/R −0.04, Rating −0.10, Win rate −3 pp. Unchanged in recent months: ADR at 79.4, Headshots at 41%, ELO at 1,756. Last 30 days: 42 matches, win rate 38%, net ELO −63.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.