M_A_D_2

AL
65 matches tracked 65 matches in 30 days
Last updated:

How does M_A_D_2 play?

Rating 1.05 K/R 0.77 ADR 81.4 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 65 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 25%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 55%+4 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

20% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 20%−20 pp · Ø 40% better than 1%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 91%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 32%
AWP share of kills 14%+4 pp · Ø 10% better than 70%
K/D 1.07+0.05 · Ø 1.02 better than 75%
Pistol kills per match 2.4
Knife kills 1 in 65 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.3%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 90%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 8x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether M_A_D_2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 65 matches, all from the last 3 months.

Kills per round (K/R)

0.86
SepOct

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 52%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Nuke
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 1.76 · Mirage

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
53% better than 61%
0.73 better than 54%
78.8 better than 46%
0.98 better than 38%
48% of 80 duels better than 37%
45% of 11 situations better than 71%
Mirage16
50% right on the average
0.77 better than 72%
80.8 better than 57%
1.08 better than 75%
56% of 59 duels better than 81%
17% of 12 situations better than 7%
Ancient14
50% -
0.76 -
80.4 -
1.00-
55% of 74 duels -
10% of 10 situations -
Anubis6
67% -
0.73 -
74.1 -
1.08-
44% of 32 duels -
-
Cache5
60% -
0.75 -
83.7 -
1.08-
70% of 20 duels -
0% of 2 situations -
Inferno5
100% -
0.84 -
89.6 -
1.14-
70% of 27 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M_A_D_2 plays

Across 65 matches M_A_D_2 averages K/R 0.77, ADR 81.4 and a rating of 1.05. Biggest strength: Rounds with first kill at 13%, better than 86% of level 9 players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 9 players. Averages 15.6 kills per match with 45% headshots. The strongest map is Dust 2 with a 53% win rate in 17 matches. In 32 of 65 matches the rating was 1.10 or higher (49%), in 21 it was below 0.90. In 65 matches with detailed stats: 8 4Ks and 1 ace. Last 30 days: 65 matches, win rate 58%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.