Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

MYXAX

China
On FACEIT since 2022 415 matches tracked 203 matches in 30 days
ELO ▲ 75
2,503
30-day peak: 2,503
Rank NA ▲ 285 places
#1,703
China #1,249 in China
30 days · prev. #1,988 · best #1,703
Last updated:

How does MYXAX play?

Rating 0.98 (from 413 matches) K/R 0.71 ADR 74.1 from 415 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 413 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 25%+13 pp · Ø 12% better than 92%
K/D 0.97−0.08 · Ø 1.05 better than 20%
Pistol kills per match 2.8 from the last 413
Knife kills 9 in 413 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.6%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 70x 4K, 7 aces in 415 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether MYXAX is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 413 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.68
AugSepOctNov

Best month: October 2026 with 0.72.

Patterns

From the last 413 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −325 ELO
116 matches · 45% win rate
On Saturdays −55 ELO, win rate 45%

MYXAX loses the most ELO on Mirage: −325 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 2.41 · Dust 2
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 413 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
45% better than 22%
0.68 better than 19%
73.6 better than 14%
0.94 better than 17%
49% of 608 duels better than 34%
31% of 64 situations better than 29%
Dust 284
54% better than 55%
0.72 better than 35%
75.0 better than 18%
1.00 better than 32%
53% of 417 duels better than 57%
29% of 45 situations better than 24%
Ancient78
58% better than 66%
0.72 better than 32%
74.9 better than 15%
1.00 better than 32%
53% of 429 duels better than 55%
36% of 42 situations better than 47%
Anubis58
59% better than 69%
0.70 better than 25%
73.0 better than 10%
0.95 better than 17%
49% of 297 duels better than 32%
30% of 30 situations better than 29%
Inferno39
62% better than 73%
0.72 better than 25%
73.6 better than 9%
1.04 better than 30%
57% of 188 duels better than 65%
44% of 32 situations better than 59%
Nuke18
50% better than 31%
0.71 better than 27%
74.8 better than 14%
1.02 better than 34%
47% of 73 duels better than 18%
43% of 7 situations better than 58%
Cache17
53% right on the average
0.72 better than 39%
72.3 better than 13%
1.03 better than 43%
48% of 69 duels better than 26%
41% of 17 situations better than 53%
Vertigo3
33% -
0.87 -
81.6 -
1.18-
67% of 12 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MYXAX plays

Across 415 matches MYXAX averages K/R 0.71 and ADR 74.1; the rating across the 413 rated matches is 0.98. Most room to improve: Damage per round (ADR) at 74.1, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Inferno with a 62% win rate in 39 matches. In 136 of 413 matches the rating was 1.10 or higher (33%), in 182 it was below 0.90. In 415 matches with detailed stats: 70 4Ks and 7 aces. Best month by rating: September 2026 at 0.99. MYXAX loses the most ELO on Mirage (−325 ELO, win rate 45%). Things go best on Ancient (+208 ELO, win rate 58%). Match no. 1 of the day goes best: 62% win rate, +62 ELO. Last 30 days: 203 matches, win rate 53%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.