MYLE

Finland
On FACEIT since 2016 178 matches tracked 54 matches in 30 days
ELO ▼ 188
2,101
30-day peak: 2,289
Rank EU
#189,150
Finland #4,779 in Finland
Last updated:

How does MYLE play?

Rating 0.88 K/R 0.66 ADR 77.5 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 178 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 8% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 36%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Weakness
Where do the kills come from?

0.83 K/D and so well below the average (1.03).

Headshot rate 40%−9 pp · Ø 49% better than 9%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.83−0.20 · Ø 1.03 better than 2%
Pistol kills per match 2.7
Knife kills 5 in 178 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 10%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 24x 4K, 2 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 74%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 44%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +91
= Stayed the same
ADR at 76.5, Win rate at 51%
▼ Got worse
K/R −0.05, Rating −0.07, Headshots −6 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOctNov

Best month: May 2026 with 0.80. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −74 ELO
40 matches · 43% win rate
On Ancient −37 ELO
45 matches · 51% win rate
On Mondays −41 ELO, win rate 44%

MYLE loses the most ELO on Anubis: −74 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Vertigo
  2. Highest rating in a match: 1.99 · Nuke
  3. Longest win streak: 8 wins in a row · Anubis
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient45
51% better than 47%
0.67 better than 19%
78.5 better than 36%
0.89 better than 10%
47% of 316 duels better than 25%
38% of 16 situations right on the average
Nuke44
59% better than 60%
0.71 better than 31%
83.4 better than 61%
0.96 better than 24%
43% of 310 duels better than 9%
35% of 20 situations better than 42%
Anubis40
43% better than 22%
0.65 better than 13%
80.7 better than 50%
0.86 better than 5%
42% of 228 duels better than 8%
17% of 12 situations better than 7%
Mirage30
53% better than 58%
0.56 better than 1%
64.1 better than 1%
0.78 better than 1%
41% of 130 duels better than 7%
35% of 17 situations better than 41%
Cache9
56% -
0.57 -
66.9 -
0.72-
31% of 61 duels -
0% of 2 situations -
Vertigo8
63% -
0.72 -
83.8 -
0.99-
42% of 53 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MYLE plays

Across 178 matches MYLE averages K/R 0.66, ADR 77.5 and a rating of 0.88. Biggest strength: Utility damage per round at 6.1, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 40% headshots. The strongest map is Nuke with a 59% win rate in 44 matches. In 33 of 178 matches the rating was 1.10 or higher (19%), in 101 it was below 0.90. In 146 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: May 2026 at 1.09. MYLE loses the most ELO on Anubis (−74 ELO, win rate 43%). Things go best in match 4 of the day (+20 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +20 ELO. Improved over the last three months: ELO +91. Got weaker: K/R −0.05, Rating −0.07, Headshots −6 pp. Unchanged in recent months: ADR at 76.5, Win rate at 51%. Last 30 days: 54 matches, win rate 43%, net ELO −144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.