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MVP

Mauritania
On FACEIT since 2019 447 matches tracked 108 matches in 30 days
ELO ▼ 407
2,285
30-day peak: 2,734
Rank NA ▼ 2,677 places
#3,454
Mauritania #22 in Mauritania
30 days · prev. #777 · best #692
Last updated:

How does MVP play?

Rating 0.95 (from 398 matches) K/R 0.71 ADR 79.2 from 447 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 420 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (369 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 51%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.95−0.09 · Ø 1.04 better than 17%
Pistol kills per match 3.1
Knife kills 3 in 447 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 24%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 36%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 44x 4K, 7 aces in 369 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 34%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.94, ADR at 78.1, Win rate at 49%
▼ Got worse
K/R −0.04, Headshots −2 pp, ELO −190

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: June 2026 with 0.79. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 447 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −313 ELO
96 matches · 35% win rate
From match 5 of the day −289 ELO
92 matches · 40% win rate
On Fridays −114 ELO, win rate 44%

MVP loses the most ELO in match 2 of the day: −313 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient
  4. Highest rating in a match: 2.10 · Anubis

Maps in detail

from the last 447 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage186
56% better than 65%
0.72 better than 38%
81.0 right on the average
0.97 better than 27%
48% of 882 duels better than 29%
26% of 84 situations better than 15%
Ancient83
41% better than 16%
0.70 better than 24%
78.4 better than 31%
0.94 better than 18%
49% of 384 duels better than 35%
36% of 55 situations better than 44%
Dust 280
40% better than 13%
0.70 better than 32%
78.4 better than 37%
0.95 better than 22%
46% of 336 duels better than 22%
45% of 29 situations better than 71%
Nuke39
56% right on the average
0.66 better than 14%
75.9 better than 27%
0.91 better than 14%
43% of 213 duels better than 11%
33% of 12 situations better than 33%
Inferno29
45% better than 23%
0.64 better than 8%
74.0 better than 14%
0.90 better than 7%
36% of 142 duels better than 1%
17% of 12 situations better than 8%
Cache21
52% better than 38%
0.74 better than 46%
79.4 better than 43%
1.00 better than 36%
47% of 101 duels better than 22%
38% of 16 situations better than 46%
Anubis8
38% -
0.81 -
89.3 -
1.15-
63% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MVP plays

Across 447 matches MVP averages K/R 0.71 and ADR 79.2; the rating across the 398 rated matches is 0.95. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 50% headshots. The strongest map is Mirage with a 56% win rate in 186 matches. In 126 of 420 matches the rating was 1.10 or higher (30%), in 179 it was below 0.90. In 369 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: November 2026 at 0.98. MVP loses the most ELO in match 2 of the day (−313 ELO, win rate 35%). Things go best on Mirage (+485 ELO, win rate 56%). Match no. 3 of the day goes best: 62% win rate, +336 ELO. Got weaker: K/R −0.04, Headshots −2 pp, ELO −190. Unchanged in recent months: Rating at 0.94, ADR at 78.1, Win rate at 49%. Last 30 days: 108 matches, win rate 44%, net ELO −278.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.