MUCI_

Turkey
On FACEIT since 2018 184 matches tracked 57 matches in 30 days
ELO ▼ 27
2,360
30-day peak: 2,390
Rank EU
#87,606
Turkey #2,169 in Turkey
Last updated:

How does MUCI_ play?

Rating 1.13 (from 158 matches) K/R 0.81 ADR 85.4 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 158 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 34%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 1.10+0.07 · Ø 1.03 better than 68%
Pistol kills per match 3.1
Knife kills 3 in 184 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 27x 4K, 6 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 90%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +10 pp, ELO +263
= Stayed the same
K/R at 0.82, Rating at 1.14, ADR at 85.7
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −47 ELO
43 matches · 49% win rate
From match 5 of the day −30 ELO
34 matches · 44% win rate
Between 0:00 and 6:00 +18 ELO, win rate 45%

MUCI_ loses the most ELO on Inferno: −47 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Dust 2
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 8 wins in a row · Nuke
  4. Most kills in a match: 67 · Inferno

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
49% better than 38%
0.78 better than 67%
82.8 better than 59%
1.08 better than 62%
51% of 260 duels better than 47%
13% of 16 situations better than 3%
Inferno43
49% better than 28%
0.81 better than 71%
86.6 better than 65%
1.15 better than 72%
47% of 146 duels better than 19%
53% of 19 situations better than 82%
Anubis27
59% better than 69%
0.82 better than 81%
86.6 better than 75%
1.15 better than 81%
54% of 152 duels better than 62%
50% of 6 situations better than 78%
Ancient21
57% better than 65%
0.84 better than 86%
85.5 better than 68%
1.19 better than 89%
55% of 103 duels better than 67%
43% of 7 situations better than 59%
Nuke20
75% better than 96%
0.89 better than 90%
93.7 better than 88%
1.24 better than 91%
64% of 108 duels better than 95%
33% of 12 situations better than 34%
Cache6
17% -
0.66 -
74.1 -
0.88-
44% of 41 duels -
0% of 2 situations -
Overpass4
75% -
0.70 -
76.7 -
0.89-
44% of 27 duels -
-
Vertigo4
25% -
0.98 -
97.0 -
1.37-
57% of 23 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MUCI_ plays

Across 184 matches MUCI_ averages K/R 0.81 and ADR 85.4; the rating across the 158 rated matches is 1.13. Biggest strength: 3K rounds at 6.1%, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 56% headshots. The strongest map is Nuke with a 75% win rate in 20 matches. In 73 of 158 matches the rating was 1.10 or higher (46%), in 39 it was below 0.90. In 128 matches with detailed stats: 27 4Ks and 6 aces. Best month by rating: September 2026 at 1.20. MUCI_ loses the most ELO on Inferno (−47 ELO, win rate 49%). Things go best on Ancient (+46 ELO, win rate 57%). Match no. 1 of the day goes best: 60% win rate, −40 ELO. Improved over the last three months: Headshots +4 pp, Win rate +10 pp, ELO +263. Unchanged in recent months: K/R at 0.82, Rating at 1.14, ADR at 85.7. Last 30 days: 57 matches, win rate 53%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.