MU-AY

Turkey
On FACEIT since 2016 129 matches tracked 25 matches in 30 days
ELO ▲ 132
2,030
30-day peak: 2,030
Rank EU
#233,250
Turkey #6,765 in Turkey
Last updated:

How does MU-AY play?

Rating 1.10 K/R 0.80 ADR 85.9 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 129 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 9%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 48%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 55%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 2.8
Zeus kills1 in 129 matches
Knife kills 2 in 129 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 93%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 16x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 84%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 56%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +212
= Stayed the same
K/R at 0.80, Rating at 1.08, ADR at 85.7, Headshots at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −29 ELO
25 matches · 40% win rate
On Ancient −22 ELO
28 matches · 50% win rate

MU-AY loses the most ELO from match 5 of the day: −29 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Reached level 10 · Anubis
  3. Most kills in a match: 32 · Inferno
  4. Recorded match no. 100 · Ancient
  5. Highest rating in a match: 1.95 · Anubis

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis37
46% better than 32%
0.82 better than 86%
85.4 better than 74%
1.14 better than 84%
53% of 140 duels better than 60%
33% of 21 situations better than 37%
Inferno30
60% better than 69%
0.75 right on the average
82.7 better than 49%
1.03 better than 41%
51% of 121 duels better than 36%
36% of 14 situations better than 46%
Ancient28
50% better than 44%
0.86 better than 92%
92.5 better than 93%
1.14 better than 83%
57% of 128 duels better than 81%
26% of 23 situations better than 22%
Dust 213
46% -
0.85 -
88.2 -
1.14-
60% of 42 duels -
50% of 8 situations -
Cache11
64% -
0.73 -
79.7 -
1.01-
58% of 38 duels -
63% of 8 situations -
Nuke9
33% -
0.78 -
83.1 -
1.05-
50% of 36 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MU-AY plays

Across 129 matches MU-AY averages K/R 0.80, ADR 85.9 and a rating of 1.10. Biggest strength: Opening duels won at 56%, better than 86% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 50% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 61 of 129 matches the rating was 1.10 or higher (47%), in 32 it was below 0.90. In 105 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.15. MU-AY loses the most ELO from match 5 of the day (−29 ELO, win rate 40%). Things go best on Anubis (+66 ELO, win rate 46%). Match no. 2 of the day goes best: 59% win rate, +43 ELO. Improved over the last three months: Win rate +9 pp, ELO +212. Unchanged in recent months: K/R at 0.80, Rating at 1.08, ADR at 85.7, Headshots at 49%. Last 30 days: 25 matches, win rate 64%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.