MTC_Bank

Russia
On FACEIT since 2025 68 matches tracked 41 matches in 30 days
Last updated:

How does MTC_Bank play?

Rating 0.92 K/R 0.70 ADR 78.5 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 68 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 35%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 6 about average weaker than most
Level 6

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 13%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 43%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (45%).

Headshot rate 56%+11 pp · Ø 45% better than 95%
AWP share of kills 5%−6 pp · Ø 11% better than 33%
K/D 0.89−0.10 · Ø 0.99 better than 19%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.9%0.0 pp · Ø 12.9% right on the average
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 19%
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 14x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 43%
Enemies flashed per round 0.19−0.06 · Ø 0.25 better than 32%
Deaths per round 79%+6 pp · Ø 73% better than 3%

Progress

One value per month, dashed line is the level 6 average
Whether MTC_Bank is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 68 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
25 matches · 44% win rate

MTC_Bank loses the most ELO on Dust 2: −48 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 27 · Mirage
  3. Highest rating in a match: 1.89 · Inferno

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
44% better than 25%
0.65 better than 21%
72.3 better than 17%
0.87 better than 12%
46% of 105 duels better than 31%
39% of 18 situations better than 56%
Mirage19
37% better than 9%
0.73 better than 61%
82.4 better than 71%
0.94 better than 36%
55% of 91 duels better than 81%
20% of 10 situations better than 11%
Nuke7
29% -
0.70 -
84.1 -
0.87-
50% of 26 duels -
33% of 6 situations -
Inferno6
33% -
0.84 -
88.5 -
1.14-
53% of 38 duels -
33% of 3 situations -
Anubis5
40% -
0.59 -
71.9 -
0.76-
43% of 21 duels -
0% of 2 situations -
Ancient3
67% -
0.95 -
88.7 -
1.31-
73% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MTC_Bank plays

Across 68 matches MTC_Bank averages K/R 0.70, ADR 78.5 and a rating of 0.92. Biggest strength: Headshot rate at 56%, better than 95% of level 6 players. Most room to improve: Deaths per round at 79%, better than only 3% of level 6 players. Averages 14.3 kills per match with 56% headshots. The strongest map is Dust 2 with a 44% win rate in 25 matches. In 19 of 68 matches the rating was 1.10 or higher (28%), in 36 it was below 0.90. In 68 matches with detailed stats: 14 4Ks and 1 ace. MTC_Bank loses the most ELO on Dust 2 (−48 ELO, win rate 44%). Things go best from match 5 of the day (−36 ELO, win rate 48%). From match no. 5 of the day on, things go best: 48% win rate, −36 ELO. Last 30 days: 41 matches, win rate 44%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.