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MTAP

Norway
On FACEIT since 2025 231 matches tracked 27 matches in 30 days
Last updated:

How does MTAP play?

Rating 0.98 K/R 0.70 ADR 74.6 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 231 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.98−0.04 · Ø 1.02 better than 36%
Pistol kills per match 2.4
Knife kills 3 in 231 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 32%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 58%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 27x 4K, 2 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

0.72 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 19%
Enemies flashed per round 0.72+0.44 · Ø 0.28 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.10, Rating +0.13, ADR +8.9, Win rate +4 pp, ELO +145
= Stayed the same
Headshots at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.66). Slightly above the average (0.73).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −104 ELO
87 matches · 52% win rate
On Nuke −100 ELO
21 matches · 38% win rate
On Mondays −40 ELO, win rate 41%

MTAP loses the most ELO on Mirage: −104 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.21 · Nuke
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
52% better than 55%
0.72 better than 43%
78.0 better than 37%
1.01 better than 47%
48% of 290 duels better than 33%
37% of 51 situations better than 47%
Inferno37
46% better than 28%
0.72 better than 40%
75.3 better than 21%
0.97 better than 27%
57% of 139 duels better than 76%
50% of 26 situations better than 80%
Ancient31
45% better than 32%
0.65 better than 12%
70.0 better than 6%
0.94 better than 24%
40% of 95 duels better than 5%
42% of 24 situations better than 59%
Nuke21
38% better than 5%
0.77 better than 64%
80.9 better than 55%
1.08 better than 65%
65% of 65 duels better than 96%
20% of 15 situations better than 7%
Cache18
61% better than 73%
0.66 better than 17%
68.5 better than 8%
0.97 better than 27%
54% of 41 duels better than 59%
50% of 14 situations better than 74%
Dust 218
50% right on the average
0.63 better than 7%
69.8 better than 5%
0.88 better than 8%
46% of 63 duels better than 23%
17% of 12 situations better than 7%
Anubis15
53% better than 56%
0.65 better than 13%
69.8 better than 5%
0.92 better than 17%
35% of 34 duels better than 1%
45% of 11 situations better than 72%
Vertigo4
100% -
0.63 -
63.6 -
0.97-
20% of 15 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MTAP plays

Across 231 matches MTAP averages K/R 0.70, ADR 74.6 and a rating of 0.98. Biggest strength: Headshot rate at 53%, better than 77% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 15.3 kills per match with 53% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 72 of 231 matches the rating was 1.10 or higher (31%), in 89 it was below 0.90. In 166 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. MTAP loses the most ELO on Mirage (−104 ELO, win rate 52%). Things go best from match 5 of the day (+24 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate, +24 ELO. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +8.9, Win rate +4 pp, ELO +145. Unchanged in recent months: Headshots at 53%. Last 30 days: 27 matches, win rate 48%, net ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.