MS_D03eG

Russia
On FACEIT since 2024 43 matches tracked 20 matches in 30 days
Last updated:

How does MS_D03eG play?

Rating 1.17 K/R 0.84 ADR 86.8 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 43 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 5% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.18+0.15 · Ø 1.03 better than 89%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.4%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 93%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 10x 4K, 2 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 31%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
First kills +4 pp
= Stayed the same
K/R at 0.83, ADR at 86.1, Headshots at 55%, Win rate at 59%, ELO at 2,005, Clutch 1v1 at 40%
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.83 (at the start 0.85). Clearly above the average (0.74).

Patterns

Soon this shows where MS_D03eG loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 17 of 20.

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Highest rating in a match: 2.01 · Mirage
  3. Most kills in a match: 38 · Nuke
  4. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
76% better than 99%
0.85 better than 90%
91.0 better than 89%
1.21 better than 91%
61% of 77 duels better than 93%
42% of 12 situations better than 61%
Dust 28
38% -
0.74 -
75.7 -
1.02-
54% of 35 duels -
33% of 3 situations -
Anubis7
57% -
0.85 -
85.7 -
1.19-
69% of 35 duels -
0% of 3 situations -
Nuke6
67% -
0.97 -
95.5 -
1.34-
65% of 20 duels -
25% of 4 situations -
Ancient4
25% -
0.78 -
83.7 -
1.03-
53% of 15 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MS_D03eG plays

Across 43 matches MS_D03eG averages K/R 0.84, ADR 86.8 and a rating of 1.17. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 54% headshots. In 25 of 43 matches the rating was 1.10 or higher (58%), in 9 it was below 0.90. In 43 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: August 2026 at 1.19. Improved over the last three months: First kills +4 pp. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.83, ADR at 86.1, Headshots at 55%, Win rate at 59%, ELO at 2,005, Clutch 1v1 at 40%. Last 30 days: 20 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.