MS_D03eG
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (51%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Strength1.18 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 15.9% of rounds and so well above the average (13.4%).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.86. Last 3 months: 0.83 (at the start 0.85). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.19. Last 3 months: 1.14 (at the start 1.19). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 87.6. Last 3 months: 86.1 (at the start 87.6). Clearly above the average (80.8).
Share of headshot kills
Best month: November 2026 with 55%. Last 3 months: 55% (at the start 54%). Well above the average (49%).
Matches won (win rate)
Best month: October 2026 with 80%. Last 3 months: 59% (at the start 57%). Well above the average (50%).
Best month: August 2026 with 1,964. Last 3 months: 2,005 (at the start 1,964).
Rounds with first kill
Best month: October 2026 with 14%. Last 3 months: 14% (at the start 10%). Well above the average (10%).
1v1 clutches won
Best month: November 2026 with 45%. Last 3 months: 40% (at the start 38%). Just above the average (39%).
Patterns
Records and milestones
from recorded matches- Reached level 10 · Mirage
- Highest rating in a match: 2.01 · Mirage
- Most kills in a match: 38 · Nuke
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How MS_D03eG plays
Across 43 matches MS_D03eG averages K/R 0.84, ADR 86.8 and a rating of 1.17. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 54% headshots. In 25 of 43 matches the rating was 1.10 or higher (58%), in 9 it was below 0.90. In 43 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: August 2026 at 1.19. Improved over the last three months: First kills +4 pp. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.83, ADR at 86.1, Headshots at 55%, Win rate at 59%, ELO at 2,005, Clutch 1v1 at 40%. Last 30 days: 20 matches, win rate 60%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.