MS777

Denmark
On FACEIT since 2025 209 matches tracked 60 matches in 30 days
ELO ▲ 472
2,272
30-day peak: 2,276
Rank EU
#115,208
Denmark #2,834 in Denmark
Last updated:

How does MS777 play?

Rating 1.07 K/R 0.77 ADR 82.5 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 209 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.05+0.02 · Ø 1.03 better than 54%
Pistol kills per match 3.1
Knife kills 6 in 209 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 77%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 43x 4K, 4 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 72%
Deaths per round 73%+1 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +12 pp, ELO +857
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 81.3, Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −194 ELO
38 matches · 47% win rate
In match 1 of the day −68 ELO
63 matches · 46% win rate
Between 12:00 and 18:00 −24 ELO, win rate 50%
On Tuesdays +26 ELO, win rate 46%

MS777 loses the most ELO on Mirage: −194 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.52 · Cache
  3. Reached level 10 · Mirage
  4. Recorded match no. 100 · Mirage
  5. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient42
62% better than 81%
0.79 better than 70%
83.6 better than 61%
1.11 better than 74%
49% of 189 duels better than 36%
57% of 23 situations better than 89%
Anubis40
53% right on the average
0.80 better than 78%
84.1 better than 66%
1.12 better than 78%
52% of 205 duels right on the average
45% of 22 situations better than 71%
Mirage38
47% better than 30%
0.65 better than 11%
72.3 better than 10%
0.91 better than 11%
43% of 199 duels better than 10%
56% of 18 situations better than 91%
Nuke37
62% better than 77%
0.77 better than 59%
81.4 better than 49%
1.05 better than 47%
47% of 196 duels better than 22%
20% of 15 situations better than 7%
Inferno23
61% better than 67%
0.80 better than 74%
83.5 better than 56%
1.10 better than 66%
47% of 137 duels better than 18%
54% of 13 situations better than 84%
Dust 221
57% better than 69%
0.85 better than 89%
93.2 better than 92%
1.16 better than 84%
52% of 119 duels better than 54%
31% of 13 situations better than 28%
Cache7
43% -
0.82 -
92.2 -
1.11-
49% of 45 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MS777 plays

Across 209 matches MS777 averages K/R 0.77, ADR 82.5 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 54% headshots. The strongest map is Nuke with a 62% win rate in 37 matches. In 91 of 209 matches the rating was 1.10 or higher (44%), in 69 it was below 0.90. In 180 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. MS777 loses the most ELO on Mirage (−194 ELO, win rate 47%). Things go best on Anubis (+78 ELO, win rate 53%). Match no. 3 of the day goes best: 67% win rate, +30 ELO. Improved over the last three months: Win rate +12 pp, ELO +857. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 81.3, Headshots at 54%. Last 30 days: 60 matches, win rate 65%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.