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MRX3333

Ukraine
On FACEIT since 2022 298 matches tracked 40 matches in 30 days
Last updated:

How does MRX3333 play?

Rating 1.02 (from 264 matches) K/R 0.73 ADR 80.2 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 264 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 19%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 55%+4 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 40%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 1.03+0.02 · Ø 1.01 better than 55%
Pistol kills per match 2.1
Knife kills 5 in 298 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 54%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 35%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 31x 4K, 2 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +145
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 79.4, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.73).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −137 ELO
49 matches · 37% win rate
On Anubis −98 ELO
53 matches · 38% win rate
Between 12:00 and 18:00 −138 ELO, win rate 41%
On Thursdays −19 ELO, win rate 31%

MRX3333 loses the most ELO in match 3 of the day: −137 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 2.70 · Ancient
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
49% better than 43%
0.73 right on the average
81.4 better than 56%
0.99 better than 39%
52% of 343 duels better than 58%
36% of 44 situations better than 44%
Ancient70
56% better than 66%
0.74 right on the average
80.5 better than 45%
1.06 better than 62%
61% of 261 duels better than 92%
57% of 37 situations better than 90%
Anubis53
38% better than 12%
0.72 better than 43%
79.7 better than 45%
1.01 better than 44%
49% of 231 duels better than 39%
23% of 39 situations better than 17%
Dust 244
52% better than 54%
0.69 better than 29%
76.2 better than 29%
0.98 better than 34%
51% of 144 duels right on the average
32% of 25 situations better than 31%
Inferno24
58% better than 64%
0.76 better than 58%
84.5 better than 69%
1.00 better than 37%
61% of 87 duels better than 90%
36% of 14 situations better than 44%
Cache15
40% better than 14%
0.72 better than 43%
78.3 better than 37%
1.02-
50% of 46 duels better than 42%
18% of 11 situations better than 8%
Nuke3
33% -
0.77 -
84.0 -
1.31-
60% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MRX3333 plays

Across 298 matches MRX3333 averages K/R 0.73 and ADR 80.2; the rating across the 264 rated matches is 1.02. Biggest strength: Opening duels won at 55%, better than 83% of level 9 players. Averages 15.8 kills per match with 46% headshots. The strongest map is Inferno with a 58% win rate in 24 matches. In 95 of 264 matches the rating was 1.10 or higher (36%), in 101 it was below 0.90. In 218 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. MRX3333 loses the most ELO in match 3 of the day (−137 ELO, win rate 37%). Things go best on Mirage (+164 ELO, win rate 49%). Match no. 2 of the day goes best: 60% win rate, +59 ELO. Improved over the last three months: Headshots +4 pp, ELO +145. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 79.4, Win rate at 49%. Last 30 days: 40 matches, win rate 50%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.