MPN666

France
On FACEIT since 2021 396 matches tracked 44 matches in 30 days
ELO ▲ 172
3,264
30-day peak: 3,325
Rank EU ▲ 4,071 places
#3,518
France #79 in France
30 days · prev. #7,589 · best #3,309
Last updated:
Next update possible in 1h 36m

How does MPN666 play?

Rating 1.29 K/R 0.90 ADR 92.0 from 396 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 396 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 41% good 1.10 to 1.29 22% normal 0.90 to 1.09 13% weak 0.75 to 0.89 10% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (310 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 28%
AWP share of kills 21%+9 pp · Ø 12% better than 83%
K/D 1.35+0.30 · Ø 1.05 better than 97%
Pistol kills per match 3.0
Knife kills 5 in 396 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.6%).

2K rounds 16.5%+2.9 pp · Ø 13.6% better than 95%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 108x 4K, 9 aces in 310 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+2 pp · Ø 33% better than 61%
Utility damage per round 4.3+0.5 · Ø 3.8 better than 65%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 90%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, ELO +157
= Stayed the same
K/R at 0.90, Rating at 1.28, ADR at 92.1, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.94
JunJulAugSepOctNov

Best month: November 2026 with 0.94. Last 3 months unchanged at 0.90. Well above the average (0.75).

Patterns

From the last 396 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −157 ELO
34 matches · 47% win rate
In match 3 of the day −105 ELO
55 matches · 44% win rate
On Thursdays −176 ELO, win rate 43%

MPN666 loses the most ELO on Cache: −157 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Anubis
  2. Highest rating in a match: 3.02 · Inferno
  3. Recorded match no. 250 · Nuke
  4. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 396 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2114
50% better than 31%
0.90 better than 94%
92.6 better than 89%
1.29 better than 94%
65% of 645 duels better than 95%
43% of 69 situations better than 61%
Anubis101
55% better than 49%
0.90 better than 95%
93.0 better than 93%
1.28 better than 95%
61% of 558 duels better than 89%
41% of 83 situations better than 57%
Inferno100
63% better than 53%
0.94 better than 91%
91.9 better than 75%
1.36 better than 92%
65% of 543 duels better than 87%
44% of 50 situations better than 59%
Nuke46
57% better than 51%
0.88 better than 89%
89.2 better than 80%
1.24 better than 88%
54% of 250 duels better than 55%
34% of 29 situations better than 40%
Cache34
47% better than 16%
0.84 better than 72%
90.8 better than 76%
1.18 better than 70%
49% of 217 duels better than 25%
55% of 20 situations better than 82%

Compared with players on the same level who have at least 15 matches on the map.

How MPN666 plays

Across 396 matches MPN666 averages K/R 0.90, ADR 92.0 and a rating of 1.29. Biggest strength: Rating at 1.29, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 19.9 kills per match with 49% headshots. The strongest map is Inferno with a 63% win rate in 100 matches. In 283 of 396 matches the rating was 1.10 or higher (71%), in 60 it was below 0.90. In 310 matches with detailed stats: 108 4Ks and 9 aces. Best month by rating: November 2026 at 1.32. MPN666 loses the most ELO on Cache (−157 ELO, win rate 47%). Things go best on Inferno (+279 ELO, win rate 63%). Match no. 2 of the day goes best: 67% win rate, +227 ELO. Improved over the last three months: Headshots +5 pp, ELO +157. Unchanged in recent months: K/R at 0.90, Rating at 1.28, ADR at 92.1, Win rate at 55%. Last 30 days: 44 matches, win rate 66%, net ELO +267.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.