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MOSTAZAAA

Argentina
On FACEIT since 2021 227 matches tracked 13 matches in 30 days
ELO ▼ 11
2,767
30-day peak: 2,812
Rank SA ▼ 49 places
#453
Argentina #153 in Argentina
30 days · prev. #404 · best #403
Last updated:

How does MOSTAZAAA play?

Rating 1.09 (from 223 matches) K/R 0.75 ADR 79.9 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 223 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.1
Knife kills 3 in 227 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 22x 4K, 6 aces in 131 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 85%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.09
= Stayed the same
ADR at 81.2, ELO at 2,765
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.75).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −166 ELO
29 matches · 48% win rate
On Nuke −16 ELO
40 matches · 63% win rate
In match 3 of the day +28 ELO
47 matches · 51% win rate

MOSTAZAAA loses the most ELO on Cache: −166 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.83 · Inferno
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 54 · Ancient
  4. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
50% better than 35%
0.68 better than 17%
74.1 better than 14%
0.99 better than 25%
49% of 201 duels better than 32%
33% of 43 situations better than 35%
Ancient40
58% better than 64%
0.84 better than 84%
89.6 better than 82%
1.19 better than 87%
64% of 162 duels better than 96%
53% of 34 situations better than 84%
Nuke40
63% better than 70%
0.76 better than 44%
79.1 better than 30%
1.09 better than 52%
59% of 123 duels better than 80%
43% of 21 situations better than 58%
Inferno35
77% better than 96%
0.83 better than 69%
86.5 better than 58%
1.22 better than 76%
58% of 170 duels better than 65%
47% of 19 situations better than 68%
Cache29
48% better than 25%
0.66 better than 8%
68.5 better than 2%
0.95 better than 10%
43% of 102 duels better than 6%
47% of 15 situations better than 66%
Mirage8
25% -
0.71 -
79.4 -
1.13-
63% of 19 duels -
33% of 3 situations -
Anubis7
43% -
0.89 -
94.0 -
1.27-
62% of 29 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MOSTAZAAA plays

Across 227 matches MOSTAZAAA averages K/R 0.75 and ADR 79.9; the rating across the 223 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Inferno with a 77% win rate in 35 matches. In 97 of 223 matches the rating was 1.10 or higher (43%), in 67 it was below 0.90. In 131 matches with detailed stats: 22 4Ks and 6 aces. Best month by rating: October 2026 at 1.22. MOSTAZAAA loses the most ELO on Cache (−166 ELO, win rate 48%). Things go best on Ancient (+146 ELO, win rate 58%). Match no. 4 of the day goes best: 61% win rate, +115 ELO. Improved over the last three months: K/R +0.05, Rating +0.09. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: ADR at 81.2, ELO at 2,765. Last 30 days: 13 matches, win rate 69%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.