MONESYGOD

Romania
180 matches tracked 30 matches in 30 days
Last updated:

How does MONESYGOD play?

Rating 0.93 K/R 0.68 ADR 77.3 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 180 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.91−0.10 · Ø 1.01 better than 14%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 19%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 23x 4K, 2 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 71%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +170
= Stayed the same
Headshots at 50%, Win rate at 50%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −5.8

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: August 2026 with 0.71. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.73).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day ±0 ELO
24 matches · 42% win rate
Between 12:00 and 18:00 +21 ELO, win rate 44%
On Fridays +4 ELO, win rate 39%

MONESYGOD loses the most ELO in match 4 of the day: ±0 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 31 · Ancient
  3. Highest rating in a match: 2.06 · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
44% better than 27%
0.65 better than 10%
74.4 better than 19%
0.90 better than 11%
44% of 297 duels better than 15%
34% of 47 situations better than 41%
Mirage24
58% better than 77%
0.63 better than 8%
74.5 better than 21%
0.89 better than 11%
37% of 105 duels better than 2%
58% of 12 situations better than 93%
Ancient19
58% better than 74%
0.77 better than 70%
82.5 better than 63%
1.05 better than 64%
47% of 111 duels better than 26%
32% of 19 situations better than 35%
Anubis18
50% right on the average
0.66 better than 15%
75.7 better than 24%
0.93 better than 21%
38% of 77 duels better than 3%
58% of 12 situations better than 92%
Inferno18
67% better than 88%
0.71 better than 42%
82.5 better than 63%
0.96 better than 29%
47% of 85 duels better than 25%
55% of 11 situations better than 87%
Cache14
43% -
0.70 -
79.4 -
0.97-
38% of 64 duels -
40% of 5 situations -
Vertigo14
29% -
0.72 -
81.6 -
0.98-
41% of 59 duels -
36% of 11 situations -
Nuke3
33% -
0.69 -
80.1 -
0.97-
63% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MONESYGOD plays

Across 180 matches MONESYGOD averages K/R 0.68, ADR 77.3 and a rating of 0.93. Most room to improve: Opening duels won at 43%, better than only 4% of level 9 players. Averages 14.9 kills per match with 50% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 46 of 180 matches the rating was 1.10 or higher (26%), in 87 it was below 0.90. In 159 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: July 2026 at 0.97. MONESYGOD loses the most ELO in match 4 of the day (±0 ELO, win rate 42%). Things go best on Dust 2 (+11 ELO, win rate 44%). Match no. 2 of the day goes best: 57% win rate. Improved over the last three months: ELO +170. Got weaker: K/R −0.05, Rating −0.05, ADR −5.8. Unchanged in recent months: Headshots at 50%, Win rate at 50%. Last 30 days: 30 matches, win rate 57%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.