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MOLLER-

Denmark
On FACEIT since 2017 411 matches tracked 70 matches in 30 days
ELO ▲ 310
3,308
30-day peak: 3,437
Rank EU ▲ 5,986 places
#3,049
Denmark #112 in Denmark
30 days · prev. #9,035 · best #1,709
Last updated:

How does MOLLER- play?

Rating 1.04 (from 386 matches) K/R 0.74 ADR 83.8 from 411 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 386 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (326 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 70%
Opening duels won 54%+2 pp · Ø 52% better than 63%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 18%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 28%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.04−0.02 · Ø 1.06 better than 37%
Pistol kills per match 3.1
Knife kills 9 in 411 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so clearly below the average (4.3%).

2K rounds 14.1%+0.4 pp · Ø 13.7% better than 58%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 30%
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 63x 4K, 10 aces in 326 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.2+1.3 · Ø 3.9 better than 85%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 39%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +5.0, ELO +319
= Stayed the same
Headshots at 49%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.71). Right on the average (0.75).

Patterns

From the last 411 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −435 ELO
112 matches · 46% win rate
From match 5 of the day −307 ELO
184 matches · 47% win rate
Between 18:00 and 24:00 −559 ELO, win rate 49%
On Saturdays −243 ELO, win rate 41%

MOLLER- loses the most ELO on Ancient: −435 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 12 wins in a row · Ancient
  4. Highest rating in a match: 2.46 · Anubis

Maps in detail

from the last 411 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient112
46% better than 21%
0.75 right on the average
84.6 better than 63%
1.03 better than 40%
53% of 461 duels better than 54%
22% of 49 situations better than 14%
Nuke88
65% better than 73%
0.77 right on the average
87.2 better than 72%
1.08 right on the average
55% of 377 duels better than 59%
35% of 60 situations better than 39%
Anubis72
57% better than 57%
0.77 better than 58%
86.1 better than 73%
1.07 better than 54%
57% of 291 duels better than 74%
33% of 39 situations better than 38%
Inferno51
51% better than 17%
0.74 better than 30%
81.7 better than 36%
1.07 better than 32%
47% of 249 duels better than 12%
28% of 25 situations better than 20%
Mirage45
47% better than 19%
0.71 better than 27%
78.7 better than 33%
0.95 better than 15%
52% of 249 duels better than 46%
44% of 25 situations better than 67%
Cache29
55% better than 34%
0.73 better than 26%
82.7 better than 42%
1.01 better than 19%
58% of 139 duels better than 69%
33% of 15 situations better than 37%
Dust 212
50% -
0.60 -
70.8 -
0.88-
44% of 41 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MOLLER- plays

Across 411 matches MOLLER- averages K/R 0.74 and ADR 83.8; the rating across the 386 rated matches is 1.04. Biggest strength: Utility damage per round at 5.2, better than 85% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 49% headshots. The strongest map is Nuke with a 65% win rate in 88 matches. In 158 of 386 matches the rating was 1.10 or higher (41%), in 143 it was below 0.90. In 326 matches with detailed stats: 63 4Ks and 10 aces. Best month by rating: June 2026 at 1.26. MOLLER- loses the most ELO on Ancient (−435 ELO, win rate 46%). Things go best on Nuke (+401 ELO, win rate 65%). Match no. 4 of the day goes best: 64% win rate, +285 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +5.0, ELO +319. Unchanged in recent months: Headshots at 49%, Win rate at 53%. Last 30 days: 70 matches, win rate 60%, net ELO +181.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.