MOKHIZ

Japan
On FACEIT since 2018 180 matches tracked 61 matches in 30 days
ELO ▼ 14
2,174
30-day peak: 2,347
Rank EU
#152,088
Japan #4,260 in Japan
Last updated:

How does MOKHIZ play?

Rating 1.04 K/R 0.74 ADR 80.8 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 180 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 41%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 27x 4K, 4 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.05
= Stayed the same
ADR at 82.1, Headshots at 52%, Win rate at 46%, ELO at 2,174
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −8 ELO
21 matches · 43% win rate
On Ancient −2 ELO
31 matches · 55% win rate
Between 18:00 and 24:00 −23 ELO, win rate 37%
On Saturdays +49 ELO, win rate 40%

MOKHIZ loses the most ELO on Dust 2: −8 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Cache
  2. Most kills in a match: 38 · Mirage
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
45% better than 27%
0.70 better than 30%
77.3 better than 32%
0.99 better than 37%
51% of 283 duels right on the average
41% of 46 situations better than 59%
Ancient31
55% better than 62%
0.80 better than 75%
84.4 better than 64%
1.12 better than 79%
57% of 129 duels better than 80%
52% of 23 situations better than 84%
Inferno25
48% better than 28%
0.77 better than 61%
81.7 better than 52%
1.10 better than 66%
53% of 102 duels better than 54%
33% of 15 situations better than 38%
Dust 221
43% better than 22%
0.70 better than 29%
78.8 better than 36%
0.98 better than 31%
48% of 84 duels better than 31%
17% of 6 situations better than 6%
Anubis17
35% better than 8%
0.73 better than 44%
79.5 better than 39%
1.04 better than 53%
46% of 69 duels better than 22%
25% of 12 situations better than 20%
Nuke12
33% -
0.75 -
84.1 -
1.01-
41% of 56 duels -
14% of 7 situations -
Cache8
50% -
0.90 -
96.4 -
1.27-
62% of 34 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MOKHIZ plays

Across 180 matches MOKHIZ averages K/R 0.74, ADR 80.8 and a rating of 1.04. Averages 16.7 kills per match with 51% headshots. The strongest map is Ancient with a 55% win rate in 31 matches. In 68 of 180 matches the rating was 1.10 or higher (38%), in 61 it was below 0.90. In 132 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: September 2026 at 1.06. MOKHIZ loses the most ELO on Dust 2 (−8 ELO, win rate 43%). Things go best in match 1 of the day (+40 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +40 ELO. Improved over the last three months: K/R +0.05, Rating +0.05. Unchanged in recent months: ADR at 82.1, Headshots at 52%, Win rate at 46%, ELO at 2,174. Last 30 days: 61 matches, win rate 49%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.