MMP

Western Sahara
On FACEIT since 2019 244 matches tracked 60 matches in 30 days
ELO ▼ 118
2,433
30-day peak: 2,585
Rank EU
#71,226
Western Sahara #63 in Western Sahara
Last updated:

How does MMP play?

Rating 1.05 (from 213 matches) K/R 0.76 ADR 81.1 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 213 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 95%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 3.1
Knife kills 3 in 244 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 37x 4K, 4 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +5.8, Headshots +3 pp, Win rate +4 pp, ELO +294
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
65 matches · 51% win rate
On Nuke −33 ELO
32 matches · 56% win rate
On Tuesdays −16 ELO, win rate 35%

MMP loses the most ELO on Ancient: −48 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Anubis
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 10 wins in a row · Ancient
  4. Most kills in a match: 46 · Overpass

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis72
56% better than 61%
0.78 better than 67%
81.4 better than 51%
1.10 better than 71%
53% of 294 duels better than 56%
50% of 50 situations better than 79%
Ancient65
51% better than 46%
0.77 better than 59%
84.0 better than 59%
1.05 better than 52%
55% of 272 duels better than 69%
41% of 32 situations better than 58%
Nuke32
56% better than 55%
0.79 better than 66%
84.3 better than 62%
1.08 better than 58%
52% of 153 duels better than 47%
35% of 20 situations better than 40%
Mirage28
54% better than 58%
0.73 better than 44%
79.6 better than 43%
1.04 right on the average
55% of 110 duels better than 71%
42% of 12 situations better than 61%
Dust 226
31% better than 3%
0.68 better than 21%
72.7 better than 11%
0.88 better than 6%
47% of 70 duels better than 25%
64% of 14 situations better than 96%
Inferno12
33% -
0.66 -
71.3 -
0.98-
44% of 41 duels -
0% of 3 situations -
Cache6
50% -
0.82 -
87.6 -
1.15-
72% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MMP plays

Across 244 matches MMP averages K/R 0.76 and ADR 81.1; the rating across the 213 rated matches is 1.05. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 60% headshots. The strongest map is Anubis with a 56% win rate in 72 matches. In 83 of 213 matches the rating was 1.10 or higher (39%), in 66 it was below 0.90. In 146 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: November 2026 at 1.18. MMP loses the most ELO on Ancient (−48 ELO, win rate 51%). Things go best on Anubis (+45 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, −66 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +5.8, Headshots +3 pp, Win rate +4 pp, ELO +294. Last 30 days: 60 matches, win rate 43%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.