MMAim

Romania
306 matches tracked 93 matches in 30 days
Last updated:

How does MMAim play?

Rating 1.19 (from 300 matches) K/R 0.86 ADR 91.1 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 300 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 57%+6 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 3.1
Knife kills 1 in 306 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 91%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 81%
MVPs per match 3.0+0.7 · Ø 2.3 better than 94%
4Ks and aces 62x 4K, 7 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 6.5+2.4 · Ø 4.1 better than 95%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 22%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +61
= Stayed the same
K/R at 0.86, Rating at 1.18, ADR at 91.7, Win rate at 53%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.86 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −183 ELO
87 matches · 41% win rate
On Nuke −46 ELO
45 matches · 56% win rate
On Fridays −103 ELO, win rate 46%

MMAim loses the most ELO from match 5 of the day: −183 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.89 · Ancient
  2. Most kills in a match: 60 · Dust 2
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno65
46% better than 23%
0.85 better than 75%
90.7 better than 70%
1.22 better than 81%
54% of 312 duels right on the average
39% of 33 situations better than 44%
Ancient58
50% better than 39%
0.88 better than 93%
93.5 better than 91%
1.21 better than 92%
57% of 234 duels better than 78%
37% of 51 situations better than 47%
Anubis52
56% better than 61%
0.86 better than 90%
90.9 better than 89%
1.17 better than 84%
51% of 241 duels better than 42%
32% of 34 situations better than 31%
Nuke45
56% right on the average
0.81 better than 68%
85.9 better than 66%
1.13 better than 68%
54% of 192 duels better than 57%
31% of 29 situations better than 29%
Cache40
48% -
0.86 -
92.6 -
1.18-
50% of 178 duels -
30% of 20 situations -
Dust 237
62% better than 83%
0.86 better than 89%
93.1 better than 91%
1.20 better than 87%
64% of 192 duels better than 97%
26% of 23 situations better than 19%
Mirage9
56% -
0.89 -
87.8 -
1.22-
50% of 52 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MMAim plays

Across 306 matches MMAim averages K/R 0.86 and ADR 91.1; the rating across the 300 rated matches is 1.19. Biggest strength: Utility damage per round at 6.5, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 19.4 kills per match with 49% headshots. The strongest map is Dust 2 with a 62% win rate in 37 matches. In 162 of 300 matches the rating was 1.10 or higher (54%), in 60 it was below 0.90. In 196 matches with detailed stats: 62 4Ks and 7 aces. Best month by rating: September 2026 at 1.22. MMAim loses the most ELO from match 5 of the day (−183 ELO, win rate 41%). Things go best in match 3 of the day (+122 ELO, win rate 62%). Match no. 4 of the day goes best: 65% win rate, +77 ELO. Improved over the last three months: ELO +61. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.18, ADR at 91.7, Win rate at 53%. Last 30 days: 93 matches, win rate 53%, net ELO −115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.