MM8

Pakistan
On FACEIT since 2018 346 matches tracked 68 matches in 30 days
ELO ▲ 5
2,033
30-day peak: 2,033
Rank EU
#229,795
Pakistan #552 in Pakistan
Last updated:

How does MM8 play?

Rating 1.06 (from 333 matches) K/R 0.78 ADR 83.4 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 333 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 19%+7 pp · Ø 12% better than 84%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 4.1
Knife kills 2 in 346 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 65%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 58x 4K, 4 aces in 265 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.05−0.23 · Ø 0.28 better than 2%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +106
= Stayed the same
Headshots at 50%, Win rate at 46%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −4.5

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −82 ELO
39 matches · 41% win rate
On Ancient −76 ELO
44 matches · 43% win rate
On Wednesdays −32 ELO, win rate 29%

MM8 loses the most ELO in match 4 of the day: −82 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.28 · Dust 2
  4. Longest win streak: 10 wins in a row · Cache
  5. Reached level 10 · Mirage

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2120
48% better than 40%
0.80 better than 75%
85.2 better than 70%
1.10 better than 71%
56% of 565 duels better than 75%
28% of 57 situations better than 22%
Mirage92
45% better than 27%
0.78 better than 69%
83.9 better than 67%
1.06 better than 61%
55% of 452 duels better than 72%
45% of 53 situations better than 70%
Inferno46
48% better than 28%
0.76 better than 56%
83.8 better than 60%
1.03 better than 40%
52% of 187 duels right on the average
36% of 25 situations better than 44%
Ancient44
43% better than 23%
0.74 right on the average
79.2 better than 39%
1.01 better than 44%
46% of 203 duels better than 22%
33% of 24 situations better than 39%
Cache33
45% -
0.74 -
82.8 -
1.01-
54% of 144 duels -
36% of 25 situations -
Anubis4
50% -
0.81 -
86.8 -
1.12-
55% of 29 duels -
50% of 2 situations -
Nuke4
50% -
0.60 -
65.8 -
0.84-
40% of 20 duels -
-
Vertigo3
33% -
0.70 -
76.4 -
0.91-
14% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MM8 plays

Across 346 matches MM8 averages K/R 0.78 and ADR 83.4; the rating across the 333 rated matches is 1.06. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 50% headshots. The strongest map is Dust 2 with a 48% win rate in 120 matches. In 145 of 333 matches the rating was 1.10 or higher (44%), in 123 it was below 0.90. In 265 matches with detailed stats: 58 4Ks and 4 aces. Best month by rating: June 2026 at 1.11. MM8 loses the most ELO in match 4 of the day (−82 ELO, win rate 41%). Things go best in match 3 of the day (+60 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +60 ELO. Improved over the last three months: ELO +106. Got weaker: K/R −0.04, Rating −0.06, ADR −4.5. Unchanged in recent months: Headshots at 50%, Win rate at 46%. Last 30 days: 68 matches, win rate 43%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.