MLO18

Bhutan
On FACEIT since 2024 61 matches tracked 20 matches in 30 days
Last updated:

How does MLO18 play?

Rating 1.10 K/R 0.82 ADR 91.3 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 61 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 33% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. More damage per round than the level 7 average.
EntryDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 7

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 54%+4 pp · Ø 50% better than 81%

Clutch

Weakness
Last one alive

15% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 15%−24 pp · Ø 39% better than 1%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (46%).

Headshot rate 39%−7 pp · Ø 46% better than 16%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.07+0.06 · Ø 1.01 better than 78%
Pistol kills per match 2.9
Knife kills 1 in 61 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 14.8%+1.8 pp · Ø 13.0% better than 86%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 94%
MVPs per match 2.8+0.6 · Ø 2.2 better than 95%
4Ks and aces 7x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 57%
Deaths per round 77%+5 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.81, Rating at 1.10, ADR at 90.8, ELO at 1,431
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.73).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +1 ELO
23 matches · 48% win rate

MLO18 loses the most ELO in match 1 of the day: +1 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.12 · Mirage
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
53% better than 58%
0.80 better than 80%
91.6 better than 92%
1.09 better than 75%
55% of 124 duels better than 76%
0% of 2 situations better than 1%
Anubis13
54% -
0.81 -
87.9 -
1.06-
58% of 98 duels -
22% of 9 situations -
Dust 28
50% -
0.87 -
92.1 -
1.22-
36% of 44 duels -
0% of 2 situations -
Nuke8
75% -
0.83 -
94.0 -
1.10-
60% of 55 duels -
0% of 3 situations -
Ancient7
43% -
0.94 -
104.8 -
1.29-
62% of 47 duels -
25% of 4 situations -
Cache3
33% -
0.56 -
73.4 -
0.70-
29% of 7 duels -
-
Inferno3
67% -
0.69 -
77.1 -
0.97-
29% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MLO18 plays

Across 61 matches MLO18 averages K/R 0.82, ADR 91.3 and a rating of 1.10. Biggest strength: Rounds with first kill at 16%, better than 98% of level 7 players. Most room to improve: Clutch 1v1 won at 15%, better than only 1% of level 7 players. Averages 18.3 kills per match with 39% headshots. The strongest map is Anubis with a 54% win rate in 13 matches. In 23 of 61 matches the rating was 1.10 or higher (38%), in 18 it was below 0.90. In 40 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.22. MLO18 loses the most ELO in match 1 of the day (+1 ELO, win rate 48%). Improved over the last three months: Win rate +10 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.10, ADR at 90.8, ELO at 1,431. Last 30 days: 20 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.