MISIU67

Poland
On FACEIT since 2019 346 matches tracked 129 matches in 30 days
Last updated:

How does MISIU67 play?

Rating 1.04 K/R 0.76 ADR 82.7 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 346 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.03−0.02 · Ø 1.05 better than 42%
Pistol kills per match 2.7
Knife kills 5 in 346 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.6%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 63%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 43%
4Ks and aces 59x 4K, 7 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 51%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, ADR +4.0, Headshots +3 pp
= Stayed the same
K/R at 0.76, Win rate at 51%
▼ Got worse
ELO −125

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.75).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −59 ELO
36 matches · 56% win rate
On Dust 2 −1 ELO
68 matches · 50% win rate
Between 0:00 and 6:00 −55 ELO, win rate 40%
On Wednesdays +95 ELO, win rate 42%

MISIU67 loses the most ELO on Nuke: −59 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Ancient
  2. Most kills in a match: 33 · Mirage
  3. Recorded match no. 250 · Cache
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
52% right on the average
0.74 better than 46%
81.7 better than 51%
1.00 better than 36%
50% of 359 duels better than 40%
50% of 44 situations better than 84%
Dust 268
50% better than 39%
0.76 better than 57%
83.0 better than 58%
1.06 better than 53%
53% of 234 duels better than 57%
37% of 35 situations better than 46%
Anubis63
51% better than 43%
0.80 better than 74%
85.8 better than 71%
1.11 better than 68%
54% of 268 duels better than 60%
35% of 54 situations better than 41%
Ancient51
47% better than 27%
0.73 better than 37%
79.7 better than 37%
0.99 better than 30%
53% of 241 duels better than 55%
31% of 29 situations better than 32%
Nuke36
56% right on the average
0.74 right on the average
82.3 better than 58%
1.02 better than 43%
52% of 153 duels right on the average
54% of 13 situations better than 82%
Inferno25
60% better than 61%
0.75 better than 42%
82.8 better than 43%
1.08 better than 46%
51% of 94 duels better than 30%
11% of 9 situations better than 3%
Cache24
42% -
0.76 -
83.3 -
1.05-
46% of 138 duels -
40% of 20 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MISIU67 plays

Across 346 matches MISIU67 averages K/R 0.76, ADR 82.7 and a rating of 1.04. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 138 of 346 matches the rating was 1.10 or higher (40%), in 129 it was below 0.90. In 279 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: October 2026 at 1.07. MISIU67 loses the most ELO on Nuke (−59 ELO, win rate 56%). Things go best on Mirage (+91 ELO, win rate 52%). Match no. 4 of the day goes best: 61% win rate, +30 ELO. Improved over the last three months: Rating +0.05, ADR +4.0, Headshots +3 pp. Got weaker: ELO −125. Unchanged in recent months: K/R at 0.76, Win rate at 51%. Last 30 days: 129 matches, win rate 50%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.