MIRACR7

Kazakhstan
On FACEIT since 2025 166 matches tracked 100 matches in 30 days
ELO ▼ 115
2,488
30-day peak: 2,603
Rank EU
#56,627
Kazakhstan #1,975 in Kazakhstan
Last updated:

How does MIRACR7 play?

Rating 0.91 (from 145 matches) K/R 0.71 ADR 77.1 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 49%−2 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 90%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 0.92−0.12 · Ø 1.04 better than 10%
Pistol kills per match 2.7
Knife kills 1 in 166 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 35%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 8x 4K, 0 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 18%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 79%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +244
= Stayed the same
Rating at 0.91, Headshots at 58%
▼ Got worse
K/R −0.07, ADR −5.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.69 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
38 matches · 42% win rate
From match 5 of the day +60 ELO
51 matches · 35% win rate
On Mondays +31 ELO, win rate 37%

MIRACR7 loses the most ELO on Ancient: −24 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.03 · Dust 2
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
44% better than 20%
0.71 better than 33%
77.5 better than 30%
0.90 better than 10%
53% of 180 duels better than 57%
45% of 29 situations better than 72%
Ancient38
42% better than 17%
0.70 better than 24%
76.8 better than 23%
0.87 better than 4%
41% of 133 duels better than 4%
22% of 18 situations better than 12%
Dust 231
58% better than 72%
0.72 better than 37%
78.8 better than 36%
0.97 better than 23%
50% of 104 duels better than 42%
31% of 13 situations better than 31%
Anubis24
25% better than 1%
0.69 better than 24%
75.6 better than 21%
0.92 better than 13%
40% of 91 duels better than 5%
22% of 9 situations better than 14%
Inferno7
86% -
0.67 -
77.3 -
0.63-
40% of 15 duels -
0% of 1 situations -
Nuke6
67% -
0.75 -
76.7 -
1.04-
67% of 18 duels -
17% of 6 situations -
Cache4
25% -
0.70 -
71.7 -
0.96-
37% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MIRACR7 plays

Across 166 matches MIRACR7 averages K/R 0.71 and ADR 77.1; the rating across the 145 rated matches is 0.91. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 58% headshots. The strongest map is Dust 2 with a 58% win rate in 31 matches. In 38 of 145 matches the rating was 1.10 or higher (26%), in 73 it was below 0.90. In 117 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 0.96. MIRACR7 loses the most ELO on Ancient (−24 ELO, win rate 42%). Things go best on Dust 2 (+55 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate. Improved over the last three months: Win rate +3 pp, ELO +244. Got weaker: K/R −0.07, ADR −5.4. Unchanged in recent months: Rating at 0.91, Headshots at 58%. Last 30 days: 100 matches, win rate 47%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.