MINTNorGe

Norway
40 matches tracked 22 matches in 30 days
Last updated:

How does MINTNorGe play?

Rating 0.89 K/R 0.63 ADR 70.6 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 38%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most
Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 47%−3 pp · Ø 50% better than 33%

Clutch

Average
Last one alive

2.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 69%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.8+1.2 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (44%).

Headshot rate 35%−9 pp · Ø 44% better than 9%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.91−0.06 · Ø 0.97 better than 32%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (2.2).

2K rounds 11.8%−1.0 pp · Ø 12.8% better than 30%
3K rounds 2.6%−1.1 pp · Ø 3.7% better than 10%
MVPs per match 1.4−0.8 · Ø 2.2 better than 1%
4Ks and aces 0x 4K, 0 aces in 40 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.74 enemies flashed per round and so well above the average (0.25).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 9.1+5.3 · Ø 3.8 better than 99%
Enemies flashed per round 0.74+0.49 · Ø 0.25 better than 99%
Deaths per round 69%−4 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 5 average
Whether MINTNorGe is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 40 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Patterns

Soon this shows where MINTNorGe loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 1.39 · Ancient
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
36% -
0.64 -
72.0 -
0.91-
50% of 10 duels -
33% of 9 situations -
Ancient9
56% -
0.73 -
82.4 -
1.02-
50% of 20 duels -
33% of 6 situations -
Dust 26
0% -
0.65 -
66.9 -
0.87-
42% of 12 duels -
33% of 3 situations -
Nuke5
80% -
0.46 -
50.7 -
0.68-
40% of 5 duels -
60% of 5 situations -
Anubis4
50% -
0.66 -
73.7 -
0.95-
67% of 9 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MINTNorGe plays

Across 40 matches MINTNorGe averages K/R 0.63, ADR 70.6 and a rating of 0.89. Biggest strength: Utility hit rate at 48%, better than 99% of level 5 players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 5 players. Averages 13.2 kills per match with 35% headshots. In 10 of 40 matches the rating was 1.10 or higher (25%), in 22 it was below 0.90. Last 30 days: 22 matches, win rate 50%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.