MILL3R

Kosovo
On FACEIT since 2020 130 matches tracked 66 matches in 30 days
Last updated:

How does MILL3R play?

Rating 1.11 (from 93 matches) K/R 0.80 ADR 88.9 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 93 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 2.9
Knife kills 6 in 130 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 66%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 77%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 20x 4K, 3 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+3 pp · Ø 34% better than 72%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 88%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 84%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, ADR +4.9, Headshots +8 pp, Win rate +9 pp, ELO +244
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.84
FebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.89. Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +88 ELO, win rate 48%
On Sundays −55 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 2.12 · Cache
  3. Most kills in a match: 46 · Mirage
  4. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
54% better than 53%
0.83 better than 81%
92.6 better than 90%
1.19 better than 86%
61% of 119 duels better than 92%
55% of 11 situations better than 90%
Dust 233
52% better than 43%
0.70 better than 25%
79.2 better than 36%
0.97 better than 20%
46% of 120 duels better than 18%
60% of 15 situations better than 94%
Anubis18
72% better than 95%
0.91 better than 96%
98.1 better than 97%
1.28-
54% of 61 duels better than 60%
33% of 9 situations better than 36%
Ancient17
59% better than 68%
0.86 better than 89%
94.7 better than 93%
1.07-
52% of 48 duels right on the average
43% of 7 situations better than 61%
Cache14
50% -
0.82 -
87.3 -
1.18-
48% of 65 duels -
40% of 5 situations -
Inferno9
56% -
0.75 -
86.9 -
1.04-
70% of 30 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MILL3R plays

Across 130 matches MILL3R averages K/R 0.80 and ADR 88.9; the rating across the 93 rated matches is 1.11. Biggest strength: Utility damage per round at 5.6, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 57% headshots. The strongest map is Anubis with a 72% win rate in 18 matches. In 48 of 93 matches the rating was 1.10 or higher (52%), in 26 it was below 0.90. In 69 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: November 2026 at 1.17. Things go best on Dust 2 (+25 ELO, win rate 52%). Match no. 3 of the day goes best: 62% win rate, −26 ELO. Improved over the last three months: K/R +0.06, ADR +4.9, Headshots +8 pp, Win rate +9 pp, ELO +244. Last 30 days: 66 matches, win rate 55%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.