MILIto

Bosnia & Herzegovina
On FACEIT since 2014 51 matches tracked 27 matches in 30 days
ELO ▲ 22
2,017
30-day peak: 2,062
Rank EU
#243,761
Bosnia & Herzegovina #745 in Bosnia & Herzegovina
Last updated:

How does MILIto play?

Rating 1.05 K/R 0.72 ADR 74.7 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 51 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 22% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 84%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 18%
AWP share of kills 25%+13 pp · Ø 12% better than 92%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 6%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 8x 4K, 1 ace in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether MILIto is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 30 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −22 ELO
25 matches · 40% win rate

MILIto loses the most ELO in match 1 of the day: −22 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Nuke
  2. Reached level 10 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Most kills in a match: 36 · Ancient

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
50% better than 46%
0.68 better than 23%
73.1 better than 15%
1.03 better than 52%
64% of 61 duels better than 97%
50% of 8 situations better than 83%
Nuke9
44% -
0.74 -
75.4 -
1.07-
50% of 32 duels -
50% of 8 situations -
Inferno8
75% -
0.70 -
69.9 -
0.99-
45% of 33 duels -
33% of 6 situations -
Mirage7
29% -
0.76 -
76.6 -
1.11-
70% of 27 duels -
33% of 6 situations -
Ancient6
50% -
0.79 -
82.1 -
1.14-
61% of 28 duels -
20% of 10 situations -
Anubis3
33% -
0.76 -
75.7 -
1.09-
33% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MILIto plays

Across 51 matches MILIto averages K/R 0.72, ADR 74.7 and a rating of 1.05. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.7, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 43% headshots. In 22 of 51 matches the rating was 1.10 or higher (43%), in 20 it was below 0.90. In 34 matches with detailed stats: 8 4Ks and 1 ace. MILIto loses the most ELO in match 1 of the day (−22 ELO, win rate 40%). Last 30 days: 27 matches, win rate 59%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.