MIKSON1445

San Marino
On FACEIT since 2025 314 matches tracked 73 matches in 30 days
Last updated:

How does MIKSON1445 play?

Rating 1.10 K/R 0.80 ADR 87.1 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 314 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 37%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 87%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.08+0.07 · Ø 1.01 better than 78%
Pistol kills per match 2.9
Knife kills 9 in 314 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.9%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 85%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 88%
MVPs per match 2.6+0.3 · Ø 2.3 better than 84%
4Ks and aces 80x 4K, 11 aces in 314 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.27).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 65%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 6%
Deaths per round 74%+2 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +10 pp, Win rate +5 pp, ELO +351, Clutch 1v1 +9 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.24, ADR −13.3, First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.91. Last 3 months: 0.78 (at the start 0.91). Clearly above the average (0.73).

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −262 ELO
43 matches · 44% win rate
On Ancient −144 ELO
26 matches · 27% win rate
On Tuesdays −99 ELO, win rate 42%

MIKSON1445 loses the most ELO in match 3 of the day: −262 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 54 · Nuke
  3. Highest rating in a match: 3.35 · Mirage

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
56% better than 70%
0.81 better than 85%
86.3 better than 81%
1.12 better than 84%
55% of 542 duels better than 75%
32% of 66 situations better than 33%
Anubis53
53% better than 58%
0.82 better than 87%
89.2 better than 88%
1.13 better than 84%
56% of 268 duels better than 79%
38% of 24 situations right on the average
Dust 253
40% better than 15%
0.86 better than 94%
93.5 better than 95%
1.16 better than 89%
55% of 312 duels better than 74%
45% of 40 situations better than 72%
Nuke38
55% better than 52%
0.88 better than 89%
92.8 better than 90%
1.20 better than 86%
55% of 205 duels better than 63%
23% of 22 situations better than 16%
Ancient26
27% better than 2%
0.71 better than 43%
79.9 better than 50%
0.91 better than 18%
54% of 148 duels better than 70%
33% of 15 situations better than 41%
Cache23
57% -
0.73 -
80.6 -
1.01-
50% of 119 duels -
39% of 23 situations -
Inferno11
36% -
0.60 -
67.0 -
0.92-
36% of 45 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MIKSON1445 plays

Across 314 matches MIKSON1445 averages K/R 0.80, ADR 87.1 and a rating of 1.10. Biggest strength: 3K rounds at 5.1%, better than 88% of level 8 players. Averages 17.8 kills per match with 54% headshots. The strongest map is Cache with a 57% win rate in 23 matches. In 142 of 314 matches the rating was 1.10 or higher (45%), in 122 it was below 0.90. In 314 matches with detailed stats: 80 4Ks and 11 aces. Best month by rating: August 2026 at 1.29. MIKSON1445 loses the most ELO in match 3 of the day (−262 ELO, win rate 44%). Things go best in match 4 of the day (+62 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, +62 ELO. Improved over the last three months: Headshots +10 pp, Win rate +5 pp, ELO +351, Clutch 1v1 +9 pp. Got weaker: K/R −0.13, Rating −0.24, ADR −13.3, First kills −3 pp. Last 30 days: 73 matches, win rate 51%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.