MIHA_B1GM4C
Name history of MIHA_B1GM4C
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does MIHA_B1GM4C play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (292 matches).
Compared with 7,438 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so slightly below the average (52%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.98 K/D and so slightly below the average (1.05).
Impact
WeaknessExactly 2 kills in 11.7% of rounds and so clearly below the average (13.6%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.73. Last 3 months unchanged at 0.69. Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.03. Last 3 months unchanged at 0.98. Clearly below the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 80.1. Last 3 months: 75.6 (at the start 76.5). Clearly below the average (81.0).
Share of headshot kills
Best month: August 2026 with 60%. Last 3 months: 57% (at the start 56%). Clearly above the average (53%).
Matches won (win rate)
Best month: November 2026 with 67%. Last 3 months: 54% (at the start 51%). Slightly above the average (52%).
Best month: November 2026 with 3,320. Last 3 months: 3,318 (at the start 2,827).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 383 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 36 · Ancient
- Recorded match no. 250 · Dust 2
- Highest rating in a match: 2.26 · Dust 2
- Longest win streak: 11 wins in a row · Anubis
Maps in detail
from the last 383 matchesCompared with players on the same level who have at least 15 matches on the map.
How MIHA_B1GM4C plays
Across 383 matches MIHA_B1GM4C averages K/R 0.69 and ADR 76.0; the rating across the 374 rated matches is 0.98. Most room to improve: Utility hit rate at 26%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 57% headshots. The strongest map is Mirage with a 60% win rate in 97 matches. In 121 of 374 matches the rating was 1.10 or higher (32%), in 153 it was below 0.90. In 292 matches with detailed stats: 40 4Ks and 6 aces. Best month by rating: June 2026 at 1.03. Things go best on Mirage (+158 ELO, win rate 60%). Match no. 3 of the day goes best: 58% win rate, +4 ELO. Improved over the last three months: Win rate +3 pp, ELO +491. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 75.6, Headshots at 57%. Last 30 days: 94 matches, win rate 55%, net ELO +290.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.