Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

MIHAEL

Slovenia
On FACEIT since 2020 252 matches tracked 181 matches in 30 days
Last updated:

How does MIHAEL play?

Rating 1.03 K/R 0.73 ADR 80.7 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 252 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 13% normal 0.90 to 1.09 17% weak 0.75 to 0.89 23% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 24%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.2
Knife kills 4 in 252 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.6%).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 18%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 54x 4K, 3 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so right on the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.9−0.2 · Ø 4.1 better than 50%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether MIHAEL is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 252 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOctNov

Best month: October 2026 with 0.74.

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −154 ELO
88 matches · 39% win rate
On Ancient −96 ELO
60 matches · 58% win rate
Between 18:00 and 24:00 −168 ELO, win rate 39%
On Saturdays −94 ELO, win rate 27%

MIHAEL loses the most ELO from match 5 of the day: −154 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 35 · Inferno
  4. Highest rating in a match: 2.83 · Ancient

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient60
58% better than 64%
0.77 better than 56%
85.1 better than 63%
1.09 better than 61%
52% of 314 duels right on the average
45% of 22 situations better than 68%
Dust 257
47% better than 25%
0.67 better than 14%
73.7 better than 13%
0.96 better than 18%
43% of 242 duels better than 9%
43% of 37 situations better than 63%
Mirage42
45% better than 17%
0.79 better than 67%
88.4 better than 79%
1.09 better than 62%
51% of 193 duels better than 43%
38% of 16 situations right on the average
Cache29
38% better than 6%
0.72 better than 24%
79.2 better than 25%
1.03 better than 26%
50% of 116 duels better than 29%
22% of 18 situations better than 12%
Nuke29
38% better than 6%
0.68 better than 14%
74.5 better than 13%
0.96 better than 16%
42% of 142 duels better than 6%
46% of 13 situations better than 68%
Inferno23
57% better than 47%
0.73 better than 26%
80.7 better than 29%
1.06 better than 32%
53% of 101 duels better than 38%
40% of 15 situations right on the average
Anubis8
50% -
0.69 -
80.7 -
0.99-
50% of 36 duels -
20% of 5 situations -
Vertigo4
100% -
0.88 -
95.1 -
1.33-
58% of 31 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MIHAEL plays

Across 252 matches MIHAEL averages K/R 0.73, ADR 80.7 and a rating of 1.03. Biggest strength: Headshot rate at 57%, better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 49%, better than only 24% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 57% headshots. The strongest map is Ancient with a 58% win rate in 60 matches. In 97 of 252 matches the rating was 1.10 or higher (38%), in 111 it was below 0.90. In 252 matches with detailed stats: 54 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. MIHAEL loses the most ELO from match 5 of the day (−154 ELO, win rate 39%). Things go best on Dust 2 (+106 ELO, win rate 47%). Match no. 4 of the day goes best: 59% win rate, −6 ELO. Last 30 days: 181 matches, win rate 50%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.