MIEHONE

Slovakia
On FACEIT since 2015 108 matches tracked 20 matches in 30 days
Last updated:

How does MIEHONE play?

Rating 0.90 K/R 0.63 ADR 71.6 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 108 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 38%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.89−0.14 · Ø 1.03 better than 7%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 7%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 5%
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 10x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 8%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +11.7, Win rate +11 pp
= Stayed the same
Headshots at 48%, ELO at 2,029
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.66 (at the start 0.58). Clearly below the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −35 ELO
20 matches · 40% win rate
On Inferno −22 ELO
21 matches · 67% win rate

MIEHONE loses the most ELO on Ancient: −35 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Recorded match no. 100 · Cache
  3. Highest rating in a match: 2.25 · Dust 2
  4. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
59% better than 80%
0.62 better than 5%
71.9 better than 9%
0.88 better than 7%
47% of 144 duels better than 26%
52% of 33 situations better than 86%
Inferno21
67% better than 90%
0.64 better than 9%
70.2 better than 5%
0.93 better than 14%
51% of 87 duels better than 44%
50% of 12 situations better than 76%
Ancient20
40% better than 14%
0.61 better than 4%
72.6 better than 10%
0.88 better than 7%
49% of 79 duels better than 33%
17% of 12 situations better than 7%
Anubis15
53% better than 54%
0.64 better than 9%
75.3 better than 19%
0.88 better than 7%
47% of 79 duels better than 26%
33% of 6 situations better than 34%
Mirage6
67% -
0.71 -
75.3 -
1.02-
58% of 33 duels -
50% of 2 situations -
Nuke4
50% -
0.54 -
53.4 -
0.70-
43% of 14 duels -
-
Cache3
33% -
0.70 -
68.2 -
1.12-
63% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MIEHONE plays

Across 108 matches MIEHONE averages K/R 0.63, ADR 71.6 and a rating of 0.90. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 13.7 kills per match with 48% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 31 of 108 matches the rating was 1.10 or higher (29%), in 59 it was below 0.90. In 104 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. MIEHONE loses the most ELO on Ancient (−35 ELO, win rate 40%). Improved over the last three months: K/R +0.08, Rating +0.13, ADR +11.7, Win rate +11 pp. Unchanged in recent months: Headshots at 48%, ELO at 2,029. Last 30 days: 20 matches, win rate 60%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.