MICUNNNNN

Serbia
On FACEIT since 2020 118 matches tracked 36 matches in 30 days
ELO ▲ 70
2,281
30-day peak: 2,281
Rank EU
#110,870
Serbia #1,161 in Serbia
Last updated:

How does MICUNNNNN play?

Rating 1.15 K/R 0.80 ADR 85.4 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 118 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 25% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 27%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 97%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.21+0.18 · Ø 1.03 better than 90%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 85%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 77%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 23x 4K, 0 aces in 118 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 84%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether MICUNNNNN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.83
AugSepOctNov

Best month: October 2026 with 0.83.

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −17 ELO
41 matches · 44% win rate
In match 3 of the day +22 ELO
20 matches · 25% win rate
Between 12:00 and 18:00 −23 ELO, win rate 39%

MICUNNNNN loses the most ELO in match 1 of the day: −17 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Dust 2
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 38 · Mirage
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% better than 48%
0.82 better than 82%
91.0 better than 89%
1.15 better than 83%
53% of 144 duels better than 60%
57% of 30 situations better than 93%
Dust 224
54% better than 59%
0.79 better than 70%
82.0 better than 53%
1.17 better than 83%
56% of 78 duels better than 73%
60% of 15 situations better than 94%
Inferno24
50% better than 39%
0.83 better than 82%
87.0 better than 72%
1.18 better than 81%
55% of 71 duels better than 59%
47% of 15 situations better than 67%
Anubis13
38% -
0.81 -
86.9 -
1.16-
55% of 56 duels -
40% of 10 situations -
Ancient11
55% -
0.70 -
76.8 -
0.98-
58% of 33 duels -
86% of 7 situations -
Nuke8
50% -
0.75 -
78.5 -
1.15-
50% of 34 duels -
25% of 4 situations -
Cache3
67% -
0.76 -
75.3 -
1.15-
42% of 12 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MICUNNNNN plays

Across 118 matches MICUNNNNN averages K/R 0.80, ADR 85.4 and a rating of 1.15. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 52% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 62 of 118 matches the rating was 1.10 or higher (53%), in 25 it was below 0.90. In 118 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: October 2026 at 1.21. MICUNNNNN loses the most ELO in match 1 of the day (−17 ELO, win rate 44%). Things go best on Inferno (+47 ELO, win rate 50%). Match no. 2 of the day goes best: 61% win rate, +42 ELO. Last 30 days: 36 matches, win rate 56%, net ELO +115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.