MHEAGLES

Albania
On FACEIT since 2021 175 matches tracked 58 matches in 30 days
Last updated:

How does MHEAGLES play?

Rating 0.99 K/R 0.74 ADR 83.5 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 175 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.7
Knife kills 5 in 175 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 19x 4K, 1 ace in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 6.2+1.9 · Ø 4.3 better than 91%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 0.99, ADR at 83.2
▼ Got worse
Headshots −2 pp, Win rate −10 pp, ELO −187

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −13 ELO
37 matches · 81% win rate
In match 1 of the day +48 ELO
51 matches · 45% win rate
Between 18:00 and 24:00 +30 ELO, win rate 50%
On Tuesdays +27 ELO, win rate 45%

MHEAGLES loses the most ELO on Ancient: −13 ELO, 81% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.39 · Ancient
  3. Longest win streak: 14 wins in a row · Anubis
  4. Reached level 10 · Dust 2
  5. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
47% better than 34%
0.71 better than 39%
80.9 better than 53%
0.94 better than 23%
47% of 226 duels better than 28%
43% of 28 situations better than 66%
Mirage38
50% right on the average
0.72 better than 40%
86.1 better than 75%
0.96 better than 27%
52% of 180 duels better than 55%
33% of 21 situations better than 36%
Ancient37
81% better than 99%
0.84 better than 88%
89.4 better than 84%
1.17 better than 90%
52% of 162 duels better than 54%
40% of 25 situations better than 55%
Inferno25
48% better than 34%
0.69 better than 24%
77.8 better than 33%
0.90 better than 10%
51% of 102 duels better than 40%
60% of 5 situations better than 91%
Anubis13
46% -
0.72 -
84.5 -
0.94-
46% of 68 duels -
50% of 8 situations -
Nuke3
33% -
0.64 -
68.2 -
0.89-
44% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MHEAGLES plays

Across 175 matches MHEAGLES averages K/R 0.74, ADR 83.5 and a rating of 0.99. Biggest strength: Utility damage per round at 6.2, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Ancient with a 81% win rate in 37 matches. In 61 of 175 matches the rating was 1.10 or higher (35%), in 70 it was below 0.90. In 142 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.12. MHEAGLES loses the most ELO on Ancient (−13 ELO, win rate 81%). Things go best on Inferno (+29 ELO, win rate 48%). Match no. 3 of the day goes best: 65% win rate, −18 ELO. Got weaker: Headshots −2 pp, Win rate −10 pp, ELO −187. Unchanged in recent months: K/R at 0.73, Rating at 0.99, ADR at 83.2. Last 30 days: 58 matches, win rate 47%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.