MH19

JP
235 matches tracked 36 matches in 30 days
Last updated:

How does MH19 play?

Rating 1.17 (from 233 matches) K/R 0.85 ADR 90.7 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 233 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+4 pp · Ø 50% better than 70%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 68%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.14+0.14 · Ø 1.00 better than 81%
Pistol kills per match 2.9
Knife kills 1 in 234 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.0%).

2K rounds 15.4%+2.3 pp · Ø 13.1% better than 88%
3K rounds 6.6%+2.6 pp · Ø 4.0% better than 98%
MVPs per match 2.9+0.7 · Ø 2.2 better than 93%
4Ks and aces 33x 4K, 6 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 54%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 54%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, Rating at 1.16, ADR at 90.4, Headshots at 57%, Win rate at 52%
▼ Got worse
ELO −159

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

1.03
MayJunJulAugSepOct

Best month: October 2026 with 1.03. Last 3 months: 0.84 (at the start 0.86). Well above the average (0.72).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −95 ELO
49 matches · 49% win rate
On Mirage −89 ELO
29 matches · 48% win rate
Between 0:00 and 6:00 −21 ELO, win rate 47%
On Saturdays +56 ELO, win rate 45%

MH19 loses the most ELO on Ancient: −95 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Ancient
  2. Highest rating in a match: 2.63 · Cache
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
57% better than 71%
0.88 better than 95%
91.1 better than 90%
1.22 better than 92%
54% of 357 duels better than 65%
33% of 36 situations better than 36%
Ancient49
49% better than 38%
0.86 better than 90%
91.8 better than 90%
1.16 better than 85%
56% of 265 duels better than 74%
30% of 23 situations better than 27%
Anubis45
53% right on the average
0.79 better than 72%
88.6 better than 83%
1.07 better than 61%
57% of 240 duels better than 77%
52% of 25 situations better than 82%
Mirage29
48% better than 35%
0.86 better than 92%
91.6 better than 91%
1.19 better than 89%
48% of 163 duels better than 32%
77% of 13 situations better than 99%
Cache16
44% -
0.85 -
93.5 -
1.20-
57% of 99 duels -
36% of 11 situations -
Inferno9
56% -
0.80 -
87.7 -
1.09-
49% of 59 duels -
0% of 1 situations -
Nuke4
25% -
0.78 -
78.5 -
0.93-
53% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MH19 plays

Across 234 matches MH19 averages K/R 0.85 and ADR 90.7; the rating across the 233 rated matches is 1.17. Biggest strength: 3K rounds at 6.6%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 57% headshots. The strongest map is Dust 2 with a 57% win rate in 81 matches. In 125 of 233 matches the rating was 1.10 or higher (54%), in 55 it was below 0.90. In 146 matches with detailed stats: 33 4Ks and 6 aces. Best month by rating: October 2026 at 1.47. MH19 loses the most ELO on Ancient (−95 ELO, win rate 49%). Things go best from match 5 of the day (+116 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +116 ELO. Got weaker: ELO −159. Unchanged in recent months: K/R at 0.84, Rating at 1.16, ADR at 90.4, Headshots at 57%, Win rate at 52%. Last 30 days: 36 matches, win rate 53%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.