MERRICK

USA
149 matches tracked
Last updated:

How does MERRICK play?

Rating 1.07 K/R 0.78 ADR 85.3 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 149 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 19%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 1.04+0.03 · Ø 1.01 better than 67%
Pistol kills per match 2.6
Knife kills 1 in 149 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.2%).

2K rounds 15.5%+2.3 pp · Ø 13.2% better than 94%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 93%
MVPs per match 2.6+0.3 · Ø 2.3 better than 87%
4Ks and aces 15x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 66%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 37%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.15, ADR +7.4, Win rate +3 pp, ELO +113
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.82 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −3 ELO
21 matches · 38% win rate
In match 1 of the day −1 ELO
37 matches · 46% win rate
Between 6:00 and 12:00 +22 ELO, win rate 44%

MERRICK loses the most ELO on Inferno: −3 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.12 · Nuke

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
48% better than 44%
0.74 better than 60%
81.9 better than 63%
1.00 right on the average
47% of 167 duels better than 28%
30% of 30 situations better than 34%
Mirage23
65% better than 92%
0.80 better than 81%
84.6 better than 74%
1.12 better than 83%
51% of 105 duels better than 54%
44% of 9 situations better than 69%
Inferno21
38% better than 9%
0.71 right on the average
79.6 better than 56%
0.96 better than 34%
47% of 106 duels better than 29%
35% of 17 situations better than 45%
Nuke20
65% better than 76%
0.89 better than 94%
95.7 better than 94%
1.27 better than 95%
47% of 93 duels better than 24%
43% of 21 situations better than 65%
Ancient16
44% better than 27%
0.86 better than 96%
90.0 better than 87%
1.25 better than 98%
54% of 63 duels better than 67%
38% of 8 situations right on the average
Anubis13
38% -
0.72 -
83.9 -
0.96-
51% of 49 duels -
29% of 7 situations -
Cache11
64% -
0.77 -
89.1 -
1.03-
38% of 50 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MERRICK plays

Across 149 matches MERRICK averages K/R 0.78, ADR 85.3 and a rating of 1.07. Biggest strength: 3K rounds at 5.3%, better than 93% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 19% of level 8 players. Averages 16.6 kills per match with 41% headshots. The strongest map is Mirage with a 65% win rate in 23 matches. In 61 of 149 matches the rating was 1.10 or higher (41%), in 55 it was below 0.90. In 60 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 1.24. MERRICK loses the most ELO on Inferno (−3 ELO, win rate 38%). Things go best on Mirage (+49 ELO, win rate 65%). From match no. 5 of the day on, things go best: 60% win rate, +21 ELO. Improved over the last three months: K/R +0.08, Rating +0.15, ADR +7.4, Win rate +3 pp, ELO +113. Got weaker: Headshots −2 pp. Last 30 days: 3 matches, win rate 67%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.