MERGO_O

Svalbard & Jan Mayen
On FACEIT since 2024 275 matches tracked 141 matches in 30 days
ELO ▲ 314
2,424
30-day peak: 2,569
Rank EU
#72,764
Svalbard & Jan Mayen #89 in Svalbard & Jan Mayen
Last updated:

How does MERGO_O play?

Rating 0.90 K/R 0.63 ADR 75.2 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 275 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 21% very weak below 0.75 31%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Weakness
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 25%+13 pp · Ø 12% better than 91%
K/D 0.88−0.15 · Ø 1.03 better than 4%
Pistol kills per match 2.6
Zeus kills7 in 275 matches
Knife kills 18 in 275 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 3%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 14%
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 23x 4K, 2 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 8.2+4.0 · Ø 4.2 better than 98%
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 96%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +374
= Stayed the same
K/R at 0.62, Rating at 0.88
▼ Got worse
ADR −4.7

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: August 2026 with 0.67. Last 3 months: 0.62 (at the start 0.65). Well below the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −75 ELO
21 matches · 48% win rate
In match 4 of the day −50 ELO
32 matches · 38% win rate
Between 12:00 and 18:00 +23 ELO, win rate 46%
On Saturdays −25 ELO, win rate 37%

MERGO_O loses the most ELO on Cache: −75 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 1.72 · Mirage
  4. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
56% better than 66%
0.67 better than 16%
73.8 better than 14%
0.95 better than 19%
55% of 309 duels better than 71%
32% of 50 situations better than 31%
Dust 265
49% better than 38%
0.61 better than 3%
80.7 better than 46%
0.87 better than 5%
49% of 307 duels better than 37%
38% of 37 situations right on the average
Ancient39
51% better than 47%
0.60 better than 2%
70.6 better than 5%
0.85 better than 4%
45% of 111 duels better than 16%
47% of 32 situations better than 73%
Anubis27
44% better than 23%
0.63 better than 4%
75.4 better than 17%
0.91 better than 10%
43% of 102 duels better than 8%
32% of 19 situations better than 33%
Inferno26
54% better than 46%
0.61 better than 3%
80.0 better than 35%
0.86 better than 2%
50% of 115 duels better than 31%
53% of 15 situations better than 82%
Cache21
48% better than 32%
0.58 better than 6%
69.0 better than 12%
0.86 better than 9%
45% of 60 duels better than 24%
17% of 12 situations better than 9%
Nuke13
54% -
0.65 -
70.8 -
0.92-
42% of 38 duels -
25% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MERGO_O plays

Across 275 matches MERGO_O averages K/R 0.63, ADR 75.2 and a rating of 0.90. Biggest strength: Utility damage per round at 8.2, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.88, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 13.8 kills per match with 44% headshots. The strongest map is Mirage with a 56% win rate in 84 matches. In 57 of 275 matches the rating was 1.10 or higher (21%), in 142 it was below 0.90. In 234 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 0.95. MERGO_O loses the most ELO on Cache (−75 ELO, win rate 48%). Things go best in match 1 of the day (+73 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +73 ELO. Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +374. Got weaker: ADR −4.7. Unchanged in recent months: K/R at 0.62, Rating at 0.88. Last 30 days: 141 matches, win rate 54%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.