MEOW011

Italy
On FACEIT since 2025 240 matches tracked 76 matches in 30 days
ELO ▲ 39
2,044
30-day peak: 2,067
Rank EU
#224,110
Italy #1,309 in Italy
Last updated:

How does MEOW011 play?

Rating 1.01 K/R 0.72 ADR 77.7 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 240 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 3.2
Knife kills 3 in 240 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 33x 4K, 7 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.0−2.3 · Ø 4.3 better than 4%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 75%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +3 pp, ELO +61
= Stayed the same
Rating at 1.01
▼ Got worse
K/R −0.04, ADR −5.4

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +26 ELO
34 matches · 32% win rate
In match 4 of the day +30 ELO
32 matches · 41% win rate
On Sundays −55 ELO, win rate 37%

MEOW011 loses the most ELO in match 3 of the day: +26 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.21 · Dust 2
  5. Reached level 10 · Mirage

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
53% better than 56%
0.73 better than 44%
78.5 better than 39%
1.00 better than 39%
50% of 500 duels better than 44%
44% of 66 situations better than 68%
Dust 262
56% better than 68%
0.74 right on the average
77.7 better than 34%
1.08 better than 67%
61% of 293 duels better than 93%
24% of 37 situations better than 15%
Ancient34
41% better than 17%
0.70 better than 29%
76.3 better than 22%
0.96 better than 28%
54% of 134 duels better than 64%
17% of 18 situations better than 8%
Nuke14
21% -
0.66 -
73.3 -
0.94-
55% of 60 duels -
29% of 7 situations -
Anubis11
18% -
0.69 -
78.2 -
0.96-
45% of 71 duels -
44% of 9 situations -
Inferno7
43% -
0.64 -
75.1 -
0.91-
44% of 41 duels -
50% of 2 situations -
Cache5
80% -
0.87 -
88.0 -
1.23-
50% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MEOW011 plays

Across 240 matches MEOW011 averages K/R 0.72, ADR 77.7 and a rating of 1.01. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 52% headshots. The strongest map is Dust 2 with a 56% win rate in 62 matches. In 86 of 240 matches the rating was 1.10 or higher (36%), in 92 it was below 0.90. In 219 matches with detailed stats: 33 4Ks and 7 aces. Best month by rating: August 2026 at 1.03. MEOW011 loses the most ELO in match 3 of the day (+26 ELO, win rate 32%). Things go best on Mirage (+132 ELO, win rate 53%). From match no. 5 of the day on, things go best: 56% win rate. Improved over the last three months: Headshots +4 pp, Win rate +3 pp, ELO +61. Got weaker: K/R −0.04, ADR −5.4. Unchanged in recent months: Rating at 1.01. Last 30 days: 76 matches, win rate 47%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.