MENTO64

USA
On FACEIT since 2025 158 matches tracked 28 matches in 30 days
Last updated:

How does MENTO64 play?

Rating 1.00 K/R 0.72 ADR 81.2 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Level 8

Compared with 1,238 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 92%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 80%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 9%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 24%
MVPs per match 2.1−0.2 · Ø 2.3 better than 35%
4Ks and aces 17x 4K, 0 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 68%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 89%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 68%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 81.0, Win rate at 47%
▼ Got worse
Headshots −2 pp, ELO −205

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74). Just below the average (0.73).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −76 ELO
36 matches · 42% win rate
On Dust 2 −43 ELO
58 matches · 41% win rate
Between 18:00 and 24:00 −164 ELO, win rate 36%
On Fridays +4 ELO, win rate 34%

MENTO64 loses the most ELO on Inferno: −76 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 1.99 · Ancient
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
41% better than 18%
0.74 better than 56%
83.0 better than 66%
1.02 better than 53%
47% of 240 duels better than 31%
41% of 34 situations better than 58%
Inferno36
42% better than 16%
0.72 better than 55%
80.8 better than 60%
1.01 better than 55%
48% of 118 duels better than 35%
57% of 23 situations better than 91%
Ancient28
64% better than 86%
0.72 better than 43%
83.1 better than 63%
1.00 better than 47%
49% of 145 duels better than 44%
33% of 18 situations better than 41%
Mirage11
9% -
0.66 -
74.8 -
0.87-
56% of 36 duels -
40% of 5 situations -
Cache10
60% -
0.68 -
76.1 -
0.95-
53% of 43 duels -
38% of 8 situations -
Nuke7
57% -
0.80 -
83.9 -
1.18-
44% of 32 duels -
67% of 9 situations -
Anubis6
67% -
0.60 -
75.0 -
0.87-
30% of 30 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MENTO64 plays

Across 158 matches MENTO64 averages K/R 0.72, ADR 81.2 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 8 players. Most room to improve: Headshot rate at 38%, better than only 9% of level 8 players. Averages 15.8 kills per match with 38% headshots. The strongest map is Ancient with a 64% win rate in 28 matches. In 54 of 158 matches the rating was 1.10 or higher (34%), in 63 it was below 0.90. In 98 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. MENTO64 loses the most ELO on Inferno (−76 ELO, win rate 42%). Things go best on Ancient (+86 ELO, win rate 64%). Match no. 4 of the day goes best: 52% win rate, −26 ELO. Got weaker: Headshots −2 pp, ELO −205. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 81.0, Win rate at 47%. Last 30 days: 28 matches, win rate 50%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.