MEETEN

Russia
FACEIT verified FACEIT verified On FACEIT since 2016 249 matches tracked 147 matches in 30 days
Last updated:

How does MEETEN play?

Rating 1.01 (from 195 matches) K/R 0.71 ADR 76.9 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 195 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (48%).

Headshot rate 37%−11 pp · Ø 48% better than 5%
AWP share of kills 28%+17 pp · Ø 11% better than 96%
K/D 1.01−0.01 · Ø 1.02 better than 50%
Pistol kills per match 2.4 from the last 240

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.3%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 20%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 39%
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 34x 4K, 2 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 29%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 29%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +75
= Stayed the same
K/R at 0.71, Rating at 1.01, Win rate at 49%
▼ Got worse
ADR −4.7

Sep to Oct 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −81 ELO
43 matches · 37% win rate
On Anubis −26 ELO
36 matches · 58% win rate
Between 6:00 and 12:00 −4 ELO, win rate 30%
On Sundays −19 ELO, win rate 33%

MEETEN loses the most ELO in match 2 of the day: −81 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
48% better than 39%
0.73 right on the average
78.2 better than 40%
1.07 better than 68%
51% of 294 duels right on the average
48% of 44 situations better than 77%
Mirage65
52% better than 55%
0.70 better than 36%
74.4 better than 23%
0.98 better than 38%
46% of 181 duels better than 24%
47% of 45 situations better than 75%
Ancient37
49% better than 41%
0.68 better than 25%
73.3 better than 13%
0.93 better than 23%
39% of 102 duels better than 4%
33% of 18 situations better than 37%
Anubis36
58% better than 73%
0.73 better than 48%
79.9 better than 46%
1.02 right on the average
55% of 200 duels better than 72%
38% of 16 situations right on the average
Inferno12
17% -
0.67 -
84.9 -
0.92-
55% of 38 duels -
20% of 5 situations -
Cache4
0% -
0.72 -
76.4 -
1.00-
46% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MEETEN plays

Across 249 matches MEETEN averages K/R 0.71 and ADR 76.9; the rating across the 195 rated matches is 1.01. Biggest strength: Deaths per round at just 70% (lower is better), better than 76% of level 9 players. Most room to improve: Headshot rate at 37%, better than only 5% of level 9 players. Averages 15.4 kills per match with 37% headshots. The strongest map is Anubis with a 58% win rate in 36 matches. In 69 of 195 matches the rating was 1.10 or higher (35%), in 73 it was below 0.90. In 187 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: June 2026 at 1.09. MEETEN loses the most ELO in match 2 of the day (−81 ELO, win rate 37%). Things go best on Mirage (+78 ELO, win rate 52%). From match no. 5 of the day on, things go best: 54% win rate, +63 ELO. Improved over the last three months: Headshots +3 pp, ELO +75. Got weaker: ADR −4.7. Unchanged in recent months: K/R at 0.71, Rating at 1.01, Win rate at 49%. Last 30 days: 147 matches, win rate 50%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.