MEATJOHNSON

USA
On FACEIT since 2014 305 matches tracked 51 matches in 30 days
ELO ▼ 308
1,817
30-day peak: 2,125
Rank NA ▼ 5,862 places
#11,947
30 days · prev. #6,085 · best #6,085
Last updated:

How does MEATJOHNSON play?

Rating 0.98 K/R 0.70 ADR 77.0 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 305 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 54%+3 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 26%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.01).

Headshot rate 49%+1 pp · Ø 48% better than 55%
AWP share of kills 22%+11 pp · Ø 11% better than 91%
K/D 0.98−0.03 · Ø 1.01 better than 39%
Pistol kills per match 2.7
Knife kills 18 in 305 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 58%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 36%
MVPs per match 2.0−0.3 · Ø 2.3 better than 23%
4Ks and aces 25x 4K, 3 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.53+0.25 · Ø 0.28 better than 95%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 77.0
▼ Got worse
Headshots −6 pp, Win rate −13 pp, ELO −418

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months unchanged at 0.70. Slightly below the average (0.73).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −315 ELO
86 matches · 41% win rate
On Mirage −239 ELO
45 matches · 42% win rate
On Mondays −193 ELO, win rate 34%

MEATJOHNSON loses the most ELO in match 1 of the day: −315 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Cache
  2. Recorded match no. 250 · Cache
  3. Most kills in a match: 42 · Ancient
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis71
48% better than 39%
0.69 better than 28%
75.9 better than 25%
0.97 better than 36%
51% of 267 duels better than 55%
35% of 40 situations better than 44%
Ancient70
49% better than 42%
0.71 better than 38%
79.2 better than 43%
0.98 better than 39%
54% of 243 duels better than 71%
35% of 54 situations better than 41%
Mirage45
42% better than 20%
0.74 better than 56%
81.2 better than 58%
1.00 better than 46%
56% of 190 duels better than 81%
18% of 22 situations better than 7%
Cache37
41% -
0.68 -
74.9 -
0.97-
63% of 118 duels -
35% of 23 situations -
Nuke33
55% right on the average
0.69 better than 27%
75.2 better than 24%
0.96 better than 28%
56% of 112 duels better than 68%
36% of 28 situations better than 46%
Inferno27
44% better than 19%
0.67 better than 23%
74.2 better than 18%
0.94 better than 21%
53% of 74 duels better than 59%
35% of 17 situations better than 43%
Dust 217
47% better than 35%
0.74 better than 57%
77.6 better than 38%
1.02 better than 53%
55% of 71 duels better than 75%
35% of 17 situations better than 44%
Vertigo5
60% -
0.60 -
68.9 -
0.90-
41% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MEATJOHNSON plays

Across 305 matches MEATJOHNSON averages K/R 0.70, ADR 77.0 and a rating of 0.98. Biggest strength: Opening duels won at 54%, better than 81% of level 9 players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 9 players. Averages 15.2 kills per match with 49% headshots. The strongest map is Nuke with a 55% win rate in 33 matches. In 98 of 305 matches the rating was 1.10 or higher (32%), in 128 it was below 0.90. In 249 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: October 2026 at 1.01. MEATJOHNSON loses the most ELO in match 1 of the day (−315 ELO, win rate 41%). Things go best on Ancient (+144 ELO, win rate 49%). Match no. 2 of the day goes best: 53% win rate, +67 ELO. Got weaker: Headshots −6 pp, Win rate −13 pp, ELO −418. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 77.0. Last 30 days: 51 matches, win rate 33%, net ELO −148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.