MDSHV

South Korea
199 matches tracked
Last updated:

How does MDSHV play?

Rating 0.98 (from 179 matches) K/R 0.73 ADR 83.4 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 179 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 33% weak 0.75 to 0.89 12% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Level 8

Compared with 1,421 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−1 pp · Ø 37% better than 38%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 48%+1 pp · Ø 47% better than 56%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.7
Knife kills 2 in 199 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 39%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 33x 4K, 1 ace in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 61%
Enemies flashed per round 0.49+0.22 · Ø 0.27 better than 91%
Deaths per round 77%+5 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.10, ADR +6.4, Headshots +2 pp, Win rate +8 pp, ELO +107
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.77 (at the start 0.71). Clearly above the average (0.72).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −97 ELO
61 matches · 51% win rate
In match 3 of the day −32 ELO
25 matches · 36% win rate
On Fridays −66 ELO, win rate 43%

MDSHV loses the most ELO on Dust 2: −97 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 1.83 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
51% better than 52%
0.73 right on the average
83.3 better than 67%
0.99 better than 43%
45% of 310 duels better than 20%
21% of 29 situations better than 11%
Mirage54
48% better than 42%
0.74 better than 58%
84.0 better than 73%
0.99 better than 44%
49% of 329 duels better than 43%
44% of 27 situations better than 68%
Ancient30
23% better than 1%
0.72 right on the average
85.1 better than 74%
0.93 better than 24%
51% of 187 duels right on the average
20% of 10 situations better than 9%
Anubis26
69% better than 97%
0.72 right on the average
81.2 better than 59%
1.01 better than 55%
50% of 149 duels better than 47%
50% of 10 situations better than 80%
Nuke18
56% better than 56%
0.75 right on the average
84.1 better than 62%
1.01 better than 44%
52% of 93 duels right on the average
50% of 6 situations better than 79%
Inferno8
63% -
0.69 -
81.7 -
0.92-
50% of 48 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MDSHV plays

Across 199 matches MDSHV averages K/R 0.73 and ADR 83.4; the rating across the 179 rated matches is 0.98. Biggest strength: Rounds with first kill at 14%, better than 93% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 6% of level 8 players. Averages 16.3 kills per match with 48% headshots. The strongest map is Anubis with a 69% win rate in 26 matches. In 54 of 179 matches the rating was 1.10 or higher (30%), in 66 it was below 0.90. In 170 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. MDSHV loses the most ELO on Dust 2 (−97 ELO, win rate 51%). Things go best in match 2 of the day (+92 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +92 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +6.4, Headshots +2 pp, Win rate +8 pp, ELO +107. Last 30 days: 6 matches, win rate 50%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.