MC_REDISKA

United Arab Emirates
217 matches tracked 50 matches in 30 days
ELO ▲ 18
2,947
30-day peak: 2,985
Rank EU
#10,591
United Arab Emirates #28 in United Arab Emirates
Last updated:

How does MC_REDISKA play?

Rating 1.18 K/R 0.82 ADR 88.4 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 217 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.26+0.21 · Ø 1.05 better than 92%
Pistol kills per match 3.3
Knife kills 5 in 217 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.5%).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 87%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 71%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 34x 4K, 3 aces in 149 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 73%
Enemies flashed per round 0.50+0.19 · Ø 0.31 better than 91%
Deaths per round 65%−6 pp · Ø 71% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +5.9, Win rate +4 pp
= Stayed the same
ELO at 2,947
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −98 ELO
25 matches · 52% win rate
On Anubis −36 ELO
35 matches · 57% win rate
Between 0:00 and 6:00 −28 ELO, win rate 43%

MC_REDISKA loses the most ELO on Ancient: −98 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.17 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
63% better than 82%
0.83 better than 81%
88.8 better than 81%
1.22 better than 88%
60% of 177 duels better than 86%
43% of 49 situations better than 62%
Anubis35
57% better than 61%
0.79 better than 69%
84.3 better than 64%
1.16 better than 81%
59% of 128 duels better than 84%
59% of 29 situations better than 91%
Mirage35
49% better than 30%
0.83 better than 81%
92.9 better than 91%
1.15 better than 78%
51% of 161 duels better than 43%
43% of 21 situations better than 65%
Inferno33
55% better than 42%
0.80 better than 60%
84.4 better than 51%
1.13 better than 56%
50% of 107 duels better than 23%
32% of 19 situations better than 33%
Ancient25
52% better than 43%
0.87 better than 91%
90.8 better than 85%
1.22 better than 91%
56% of 98 duels better than 71%
21% of 28 situations better than 12%
Cache16
63% better than 71%
0.77 better than 45%
83.9 better than 47%
1.17 better than 66%
56% of 43 duels better than 62%
50% of 6 situations better than 75%
Nuke10
70% -
0.90 -
97.7 -
1.27-
50% of 34 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MC_REDISKA plays

Across 217 matches MC_REDISKA averages K/R 0.82, ADR 88.4 and a rating of 1.18. Biggest strength: Deaths per round at just 65% (lower is better), better than 96% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 51% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 127 of 217 matches the rating was 1.10 or higher (59%), in 45 it was below 0.90. In 149 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: October 2026 at 1.30. MC_REDISKA loses the most ELO on Ancient (−98 ELO, win rate 52%). Things go best on Dust 2 (+184 ELO, win rate 63%). Match no. 3 of the day goes best: 64% win rate, +113 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +5.9, Win rate +4 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ELO at 2,947. Last 30 days: 50 matches, win rate 60%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.