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MBepppe

France
On FACEIT since 2021 323 matches tracked 69 matches in 30 days
ELO ▼ 51
2,238
30-day peak: 2,314
Rank EU
#129,665
France #2,452 in France
Last updated:

How does MBepppe play?

Rating 1.08 K/R 0.79 ADR 84.8 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 323 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 17%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.05+0.02 · Ø 1.03 better than 59%
Pistol kills per match 3.2
Knife kills 8 in 323 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 66%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 72x 4K, 6 aces in 259 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 48%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 19%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +83
= Stayed the same
K/R at 0.78, ADR at 83.7, Headshots at 42%
▼ Got worse
Rating −0.05, Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
94 matches · 55% win rate
On Ancient −34 ELO
38 matches · 37% win rate
On Mondays −10 ELO, win rate 41%

MBepppe loses the most ELO on Mirage: −49 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.20 · Mirage
  4. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
57% better than 72%
0.81 better than 81%
86.6 better than 78%
1.10 better than 72%
56% of 500 duels better than 75%
32% of 50 situations better than 32%
Mirage94
55% better than 64%
0.82 better than 83%
85.8 better than 75%
1.13 better than 80%
54% of 572 duels better than 67%
37% of 35 situations better than 48%
Cache52
54% better than 52%
0.79 better than 69%
84.5 better than 65%
1.09 better than 61%
53% of 323 duels better than 55%
32% of 28 situations better than 31%
Ancient38
37% better than 8%
0.77 better than 63%
82.3 better than 54%
1.01 better than 43%
47% of 216 duels better than 24%
39% of 23 situations better than 55%
Inferno23
57% better than 68%
0.82 better than 83%
87.4 better than 75%
1.12 better than 76%
62% of 136 duels better than 88%
27% of 11 situations better than 23%
Anubis8
38% -
0.64 -
71.8 -
0.84-
47% of 38 duels -
67% of 3 situations -
Nuke6
67% -
0.70 -
82.0 -
0.90-
55% of 47 duels -
33% of 6 situations -
Vertigo6
33% -
0.58 -
69.0 -
0.72-
50% of 32 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MBepppe plays

Across 323 matches MBepppe averages K/R 0.79, ADR 84.8 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 43% headshots. The strongest map is Dust 2 with a 57% win rate in 96 matches. In 146 of 323 matches the rating was 1.10 or higher (45%), in 106 it was below 0.90. In 259 matches with detailed stats: 72 4Ks and 6 aces. Best month by rating: August 2026 at 1.13. MBepppe loses the most ELO on Mirage (−49 ELO, win rate 55%). Things go best in match 1 of the day (+71 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +71 ELO. Improved over the last three months: ELO +83. Got weaker: Rating −0.05, Win rate −4 pp. Unchanged in recent months: K/R at 0.78, ADR at 83.7, Headshots at 42%. Last 30 days: 69 matches, win rate 49%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.