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MBH40

Germany
On FACEIT since 2017 334 matches tracked 105 matches in 30 days
ELO ▲ 136
2,211
30-day peak: 2,481
Rank EU
#140,745
Germany #3,733 in Germany
Last updated:

How does MBH40 play?

Rating 0.80 K/R 0.58 ADR 67.5 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.80
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 33%
Rating distribution from 334 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 9% normal 0.90 to 1.09 20% weak 0.75 to 0.89 24% very weak below 0.75 43%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.78 K/D and so well below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 68%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.78−0.25 · Ø 1.03 better than 1%
Pistol kills per match 1.8
Knife kills 1 in 334 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.3).

2K rounds 10.4%−3.0 pp · Ø 13.4% better than 2%
3K rounds 1.7%−2.4 pp · Ø 4.1% better than 1%
MVPs per match 1.5−0.8 · Ø 2.3 better than 1%
4Ks and aces 18x 4K, 0 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 79%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 14%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.57, Rating at 0.79, ADR at 67.0, Headshots at 52%
▼ Got worse
Win rate −3 pp, ELO −179

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.54
JunJulAugSepOctNov

Best month: October 2026 with 0.62. Last 3 months: 0.57 (at the start 0.59). Well below the average (0.74).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −182 ELO
79 matches · 51% win rate
On Inferno −90 ELO
37 matches · 41% win rate
On Wednesdays +29 ELO, win rate 42%

MBH40 loses the most ELO on Anubis: −182 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 32 · Ancient
  3. Highest rating in a match: 1.85 · Ancient
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2111
50% better than 45%
0.56 better than 1%
64.8 better than 1%
0.76 better than 1%
43% of 353 duels better than 12%
21% of 42 situations better than 10%
Anubis79
51% better than 51%
0.55 better than 1%
66.4 better than 2%
0.77 better than 1%
38% of 269 duels better than 3%
35% of 49 situations better than 41%
Ancient68
51% better than 46%
0.64 better than 9%
73.5 better than 15%
0.87 better than 8%
51% of 308 duels better than 46%
41% of 34 situations better than 61%
Inferno37
41% better than 19%
0.59 better than 3%
68.1 better than 4%
0.81 better than 2%
46% of 130 duels better than 19%
26% of 19 situations better than 21%
Nuke37
51% better than 38%
0.57 better than 1%
66.3 better than 3%
0.81 better than 1%
48% of 115 duels better than 28%
27% of 15 situations better than 19%

Compared with players on the same level who have at least 15 matches on the map.

How MBH40 plays

Across 334 matches MBH40 averages K/R 0.58, ADR 67.5 and a rating of 0.80. Biggest strength: Utility damage per round at 5.3, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.80, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.7 kills per match with 52% headshots. The strongest map is Ancient with a 51% win rate in 68 matches. In 42 of 334 matches the rating was 1.10 or higher (13%), in 224 it was below 0.90. In 271 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: October 2026 at 0.85. MBH40 loses the most ELO on Anubis (−182 ELO, win rate 51%). Things go best on Ancient (+180 ELO, win rate 51%). Match no. 1 of the day goes best: 58% win rate, +88 ELO. Got weaker: Win rate −3 pp, ELO −179. Unchanged in recent months: K/R at 0.57, Rating at 0.79, ADR at 67.0, Headshots at 52%. Last 30 days: 105 matches, win rate 51%, net ELO −361.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.