MAYOR_PUL9
Name history of MAYOR_PUL9
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does MAYOR_PUL9 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).
Compared with 7,553 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.02 K/D and so just below the average (1.06).
Impact
AverageExactly 2 kills in 13.5% of rounds and so just below the average (13.6%).
Utility and deaths
Average0.60 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.81. Last 3 months: 0.80 (at the start 0.66). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.13. Last 3 months: 1.10 (at the start 0.94). Clearly above the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 86.6. Last 3 months: 84.5 (at the start 74.2). Slightly above the average (81.1).
Share of headshot kills
Best month: August 2026 with 56%. Last 3 months: 52% (at the start 55%). Just below the average (53%).
Matches won (win rate)
Best month: November 2026 with 65%. Last 3 months: 54% (at the start 50%). Just above the average (53%).
Best month: July 2026 with 3,688. Last 3 months: 3,369 (at the start 3,061).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 39%.
Patterns
From the last 277 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MAYOR_PUL9 loses the most ELO on Nuke: −58 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 2.39 · Mirage
- Most kills in a match: 35 · Mirage
Maps in detail
from the last 277 matchesCompared with players on the same level who have at least 15 matches on the map.
How MAYOR_PUL9 plays
Across 287 matches MAYOR_PUL9 averages K/R 0.74 and ADR 80.1; the rating across the 277 rated matches is 1.04. Biggest strength: Opening duels won at 56%, better than 76% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 53% headshots. The strongest map is Ancient with a 62% win rate in 42 matches. In 108 of 277 matches the rating was 1.10 or higher (39%), in 104 it was below 0.90. In 211 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: September 2026 at 1.13. MAYOR_PUL9 loses the most ELO on Nuke (−58 ELO, win rate 44%). Things go best on Mirage (+326 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +149 ELO. Improved over the last three months: K/R +0.14, Rating +0.16, ADR +10.3, Win rate +4 pp, ELO +308. Got weaker: Headshots −3 pp. Last 30 days: 118 matches, win rate 56%, net ELO +348.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.