MAYELL

Turkey
On FACEIT since 2018 143 matches tracked 42 matches in 30 days
ELO ▲ 181
2,117
30-day peak: 2,117
Rank EU
#179,518
Turkey #4,808 in Turkey
Last updated:

How does MAYELL play?

Rating 1.52 (from 122 matches) K/R 1.02 ADR 105.0 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.52
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.61 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 122 matches
outstanding 1.80 and up 32% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 11% weak 0.75 to 0.89 7% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.44 K/D and so well above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 19%+7 pp · Ø 12% better than 84%
K/D 1.44+0.41 · Ø 1.03 better than 99%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.9% of rounds and so well above the average (4.1%).

2K rounds 18.2%+4.8 pp · Ø 13.4% better than 99%
3K rounds 8.9%+4.8 pp · Ø 4.1% better than 99%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 78x 4K, 17 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 27%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.36, ADR +30.8, Headshots +7 pp, ELO +62
= Stayed the same
Nothing clear
▼ Got worse
Win rate −16 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

1.13
AprMayJunJulAugSepOctNov

Best month: October 2026 with 1.13. Last 3 months: 1.12 (at the start 0.76). Well above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
58 matches · 59% win rate
On Anubis −24 ELO
26 matches · 42% win rate
On Saturdays +3 ELO, win rate 46%

MAYELL loses the most ELO on Dust 2: −48 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 100 · Cache
  3. Most kills in a match: 49 · Cache
  4. Longest win streak: 6 wins in a row · Mirage
  5. Highest rating in a match: 3.22 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
59% better than 78%
1.17 better than 99%
117.1 better than 99%
1.74 better than 99%
68% of 306 duels better than 99%
51% of 35 situations better than 85%
Anubis26
42% better than 20%
0.91 better than 96%
96.4 better than 96%
1.33 better than 98%
58% of 151 duels better than 85%
40% of 20 situations better than 55%
Mirage23
48% better than 39%
0.76 better than 62%
81.0 better than 52%
1.09 better than 70%
48% of 69 duels better than 32%
50% of 6 situations better than 80%
Ancient13
38% -
1.06 -
112.5 -
1.63-
62% of 90 duels -
44% of 9 situations -
Inferno9
67% -
0.98 -
100.2 -
1.40-
57% of 49 duels -
50% of 10 situations -
Cache6
50% -
1.16 -
118.9 -
1.61-
80% of 45 duels -
0% of 1 situations -
Nuke4
50% -
1.05 -
106.8 -
2.30-
43% of 7 duels -
100% of 1 situations -
Vertigo3
67% -
0.93 -
101.5 -
1.26-
57% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MAYELL plays

Across 143 matches MAYELL averages K/R 1.02 and ADR 105.0; the rating across the 122 rated matches is 1.52. Biggest strength: Rating at 1.52, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 22.5 kills per match with 52% headshots. The strongest map is Dust 2 with a 59% win rate in 58 matches. In 89 of 122 matches the rating was 1.10 or higher (73%), in 19 it was below 0.90. In 118 matches with detailed stats: 78 4Ks and 17 aces. Best month by rating: October 2026 at 1.63. MAYELL loses the most ELO on Dust 2 (−48 ELO, win rate 59%). Things go best on Mirage (+59 ELO, win rate 48%). Match no. 1 of the day goes best: 60% win rate, +5 ELO. Improved over the last three months: K/R +0.36, ADR +30.8, Headshots +7 pp, ELO +62. Got weaker: Win rate −16 pp. Last 30 days: 42 matches, win rate 50%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.